Warner Bros. will distribute Cyberpunk 2077 in North America

Interesting bit of trivia: The Witcher, released back in a time when nobody knew who (or what) CD Projekt was, was published by Atari. What's interesting about that, to me at least, is that the game put CD Projekt on the map and laid the foundation for what it's grown into today, yet Atari remains a shambolic corpse that, last we checked, was leaping into the cryptocurrency fray and trying to raise money to help it resurrect the old Atari VCS. So close, so far away. 

Things are different now, of course. CD Projekt is a monster, Cyberpunk 2077 is one of the most anticipated games to come along in year, and Warner Bros. Interactive Entertainment will have the privilege of distributing it in North America.   

"We’ve worked with Warner Bros. Interactive Entertainment on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt and both releases turned out to be really successful, so we’re entering this new stage of our cooperation with great confidence," CD Projekt senior vice president of business development Michał Nowakowski said. 

"Cyberpunk 2077 is our biggest and most ambitious project to date, and I’m really looking forward to all the amazing things we can achieve together." 

WBIE previously published the Xbox 360 version of The Witcher 2: Assassins of Kings, and handled retail distribution and marketing across all platforms for The Witcher 3: Wild Hunt in North America—the same responsibilities it will handle for Cyberpunk 2077. There's history between the two, then, but even with that this is a pretty big get for Warner.

The word on the street—spoken quietly, in Turkish—is that Cyberpunk 2077 will be out sometime next year, but honestly I wouldn't bet the farm on it.    

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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