Valve is 'absolutely not' making Left 4 Dead 3, for VR or anything else

Left 4 Dead 2
(Image credit: Valve)

The klaxons sounded earlier today when HTC China president Alvin Wang Graylin shared a few slides from his recent talk on the future of VR, including one that said, "Valve HL Alyx/LFD3 will drive consumer and AAA studio interest." The acronym isn't quite right, but the reference to Left 4 Dead 3 was obvious.

There was an initial jolt of excitement—surely a highly-placed executive at HTC would have an inside track on this kind of thing, right?—but it was all very thin and out-of-nowhere, and people quickly began to theorize that Graylin's source was actually the highly-speculative Valve News Network site, a theory bolstered by this tweet from December 2019.

It seemed weird to me that an HTC president would go out on a limb like that based solely on a VNN report, but some of his other bullet points were pretty pie-in-the-sky too: "AR/VR connected 24/7 to AI Cloud will make humans super intelligent," for instance, or "Elderly will use VR to re-enter work force and travel the world." 

However accurate or inaccurate those predictions prove to be, we can say for sure that the one about Left 4 Dead 3 is way off the mark.

"We’ve seen rumors to this effect for the last couple of months. We did briefly explore some Left 4 Dead next opportunities a few years ago. But we are absolutely not working on anything L4D related now, and haven’t for years," Valve said in a statement sent to IGN

"It’s clear some people are having fun creating misinformation to spin up the community and other outlets. Unfortunately, for now a new L4D game is not something we’re working on."

Sorry, everyone. But if leaks and rumors are your thing, we've got a roundup of all the Left 4 Dead 3 scuttlebutt we've run across over the years that you can dive into right here.

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Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.