Updated Silent Hill 2 fan patch upscales images, improves audio, fixes bugs, and more

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The fan-made patch and remastering of Silent Hill 2's PC port (opens in new tab) continues updating, with a recent version bringing a host of improvements. The clicking sound when audio samples were interrupted—most noticeable when you scrolled through the menu—has been removed, and 3D positional audio has been added. The map view has been adjusted for widescreen, and integrated shaders added to allow making your own adjustments to brightness, SMAA antialiasing, and color temperature. The resolution of the fog texture has been upped from 256x256 to 512x512, like the PS2 had. Bugs have been fixed, including some that were present in all prior versions of Silent Hill 2.

All in all it's a pretty definitive improvement. I might quibble with the upscaled 2D images, which look a bit too clean—especially the handwriting on notes—like something out of a hidden object game, but that's probably because I'm old. The amount of work that's gone into the enhanced edition is damn impressive.

A new interview over at Gamespot (opens in new tab) includes quotes from one of the PC port's creators, who only had five months to complete the project, as well as two of the modders, who discussed the work involved. Apparently they only discovered the memory address controlling fog recently, allowing them to get its movement at a speed more like that of the PS2 version. It's the kind of detail most players would never even notice, but the dedication behind it is commendable.

We recently spoke to the Mayor of Silent Hill (opens in new tab) to see how the town is coping in these troubled times.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and Playboy.com (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.