Skip to main content

Wildstar studio suffers more layoffs, cancels expansion into China


Things seemed to be looking up-ish for Carbine Studios at the start of this year. A big update to its Wildstar MMO called Destination Arcterra was announced, as was a forthcoming release on Steam. But publisher NCsoft delivered some bad news in the Wildstar forums last week, announcing that the studio has undergone “a reorganization of its operating structure,” which is to say that it's laid off a whole bunch of people.

NCsoft attributed the layoffs to “WildStar’s evolution from a product in development to a live title, to the cancellation of work to bring WildStar to China, and to the overall performance of WildStar since launch in 2014.” It didn't reveal how many employees were affected, but Polygon said that more than 70 were let go, adding up to 40 percent of Carbine's staff. Even worse, employees were reportedly told that more layoffs may be coming.

This isn't the first time Carbine has been hit by deep cuts to its workforce: The studio let roughly 60 employees go in October 2014. That reduction came in the midst of a post-launch year that, as we talked about here, didn't go especially smoothly despite Wildstar enjoying a very positive critical reception when it first released. It transitioned to a free-to-play model last autumn, but clearly that process is still shaking out.

“These kinds of decisions are exceptionally difficult. The talented and passionate professionals who are impacted by these cuts have been valuable team members and respected colleagues. We wish everyone well for the future and will be providing severance and employment search assistance,” NCsoft said. “As for WildStar, we remain committed to the game. Over the next few weeks and months we will deliver a significant update to the game, kick off a variety of community events, and continue our work on new content that we will talk more about in the near future.”

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.