Ultraworld—or ULTRAWORLD, as it prefers to be known—immediately grabbed my interest with a strong trailer accompanied by a weird and ethereal electronic soundtrack. I know, I'm pretty easy to please. It's an exploration-driven indie game created in CryEngine by James Beech, who previously worked on Crysis 3 and, of all things, the classic Half-Life 2 mod Weekday Warrior . It's a game that boasts "exploring, relaxing, and thinking" as its primary features, which should give you some idea of what to expect.
I've played the first hour or so and, after an extremely slow opening in which you're asked questions such as "what is true?" and "what's my purpose?" the game opens up into something interesting. Ostensibly, you explore a series of self-contained environments leading off from a central hub. Each tasks you with "solving" a "problem", which usually involves finding black triangles to reveal another segment of dialogue.
All of this is done at the behest of the Ultra, the world's AI. The way the game toys with the fourth wall does creep close to coming off as pretentious, but eventually it settles into what seems like a purposeful rhythm. Beneath the basic objective runs a sub-plot that, so far, is what's compelled me to carry on.
It helps that the colourful, lo-fi environments are so captivating. The art style comes across like the middle-point between Proteus and Fract OSC. And, while the music is less adaptive than either of those games, its soundtrack remains a highlight.
Thanks, Indie Games .