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Solar 2 review

Our Verdict

As a relaxing physics toy, it's perfect. As a mission-driven puzzle game, it's too hard, but still great fun.

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You begin life as a lonely asteroid, using the WASD keys to pootle around in the depths of space. By crashing into other space rocks, you gain mass until you become a small planet. Because that's science.

You don't stop there. You draw more asteroids into your orbit and consume them until you become a planet with enough mass to sustain life, and the little civilisation on top of you evolves and launches spaceships. You become a small star, which is slightly less scientific, orbited by your own planets, and suck them in to become a large star, a neutron star, and so on. Eventually, you become a black hole, swallow all the matter in the universe, and explode, forming a new universe. This isn't the end of the game.

The game works only slightly less well during its missions, in which a mysterious god asks that you perform tasks tailored to whether you're an asteroid, a planet or a star. These may involve protecting a planet from a shower of asteroids, or entirely destroying a neighbouring system, or in one instance, playing rock music and dodging rabid fans – including stars twice your size – trying to smash in to you. The missions are often funny, and there's no penalty for failure, but the fiddly gravity-influenced controls mean completing them can be difficult even after a patch made it easier.

Whether you're performing a mission or just tootling around, the universe has a habit of randomly throwing things at you. Your stars and planets will be doing battle with a similarly sized, spinning solar system, and your monitor will be alive with explosions. And then aliens will warp in to join the battle. £7 is a good price for a universe.

The Verdict
Solar 2

As a relaxing physics toy, it's perfect. As a mission-driven puzzle game, it's too hard, but still great fun.