Heroes of the Storm matchmaking changes are now live

Heroes of the Storm Lt Morales Medic 3

Blizzard announced during its "State of the Game" BlizzCon panel in November that Heroes of the Storm would be getting a new matchmaking system before the end of the year. Where the original system, based on the one used by StarCraft 2, focused on speed rather than match quality, the new way of doing things reverses those priorities, which Blizzard said should lead to a more consistent rate of "quality" matches.

Changes have also been made to party matchmaking, and even to the loading screen, which will now more effectively communicate who you'll be fighting with and against, and to make it "easier to understand how a low-rated player managed to find their way into your game," if and when that happens.

Blizzard warned that there may be a hitch or two from time to time, as the system is still quite new, but said it will continue to monitor matchmaking data and make adjustments as necessary. It also put up a list of "known challenges and future improvements," which includes things like improving team compositions in Quick Matches, and preventing players from being matched with people on their Blocked Communication list.

"This is only the beginning of the changes we have in store for Heroes of the Storm matchmaking, and providing evenly matched games is still our highest priority," Blizzard wrote. "We’re going to keep monitoring data from live games, and will continue to make improvements with future updates."

Unfortunately, but not unsurprisingly, the changes to the matchmaking system do not include the addition of a "spectate friend" feature. Game Director Dustin Browder said earlier this month that the option won't be coming anytime soon, and it seems he wasn't just trying to set everyone up for a surprise reveal.

Get the full lowdown on the new Heroes of the Storm matchmaking system at Battle.net.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.