Dishonored's Corvo Attano was originally a talking ninja

Dishonored Corvo Attano pose closeup

Though not as ludicrous as a Victorian-esque assassin impersonating a British actor impersonating an American vigilante with halitosis , the idea of a speaking Corvo Attano flitting about Dunwall's dankness in Dishonored seems unfeasible—especially after we learned his brooding silence brushed close into " creepy as hell " territory. But that's what Dishonored co-creators Raphael Colantonio and Harvey Smith told OPM UK , even revealing the displaced royal protector's original incarnation as a ninja.

Colantonio and Smith both explained that an anchoring design element throughout Corvo's gradual reworking was the choice to stay your blade and seek non-lethal solutions. Corvo's acceptance of both slayed or spared outcomes was a deliberate decision to let players mold Corvo's personality as they wish. "If we portrayed Corvo angry and seeking revenge, it might offend the non-lethal player who is seeking a stable outcome for Dunwall and vice versa," they said.

The rest of OPM UK's report details interesting concept iterations for the mighty Tallboys (once a meek streetlamp lighter) and Corvo's signature Blink ability (initially an optional power). Well worth the read.

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?