79

Crusader Kings 2: The Republic review

Our Verdict

Its a welcome addition to the Crusader Kings family, but The Republic cant quite overthrow its liege games throne.

PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

The large-scale grand strategy of Crusader Kings 2 can feel Game of Thrones-ian in its web of intrigue and plotting. The Republic expansion takes place on a smaller scale. At times, its petty inter-family squabbling feels more like medieval Eastenders. Brilliant.

If you really want to screw over another republic, you can attempt to persuade a king to enforce a trade embargo. This razes any harbours they've built in a liege's territory, and blocks them from rebuilding for ten years, leaving you free to expand. The same can work in reverse – you can't ignore the whims of the landowners, because getting on their bad side can prove devastating.

Inevitably, things become micromanagement heavy. The more harbours you hold, the more upgrades you'll need to be building. It wouldn't matter as much if the choices were as balanced and complex as that of a castle or city. Instead, you have three options – tax, troops or trade price – ad infinitum.

Then there's your family. Having to assign tutors to their constant procession of mewling spawn was tedious enough in the base game. With no fiefs to grant particularly reproductive siblings, here you're in charge of every excruciating scholastic decision. It's a symptom of a larger problem. The Republic provides the most divergent CK2 campaign yet but, in doing so, it feels only loosely integrated with the game's complex systems.

The tactical sandbox is tighter and less sprawling, but the detail hasn't been increased to balance out the reduction of scope. The family feuding, harbour seizing and electoral wrangling are placed front and centre. But, while fun, these additions don't provide the breadth of options for an expansive and varied set of strategies.

If Paradox continue their admirable post-release content patches, The Republic could prove a lasting alternative. For now it's a cheap and enjoyable sideshow to CK2's endless replayability.

◆ Expect to pay: $12.30 / £8

◆ Release: Out now

◆ Developer: Paradox Interactive

◆ Publisher: In-house

◆ Multiplayer: Up to 32

◆ Link: www.crusaderkings.com

The Verdict
Crusader Kings 2: The Republic review

Its a welcome addition to the Crusader Kings family, but The Republic cant quite overthrow its liege games throne.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.