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Battleborn system requirements revealed, no 4K support at launch

Battleborn Hero art

2K Games has dropped a big Battleborn info dump that helpfully collects everything you ever wanted to know about the upcoming FPS/MOBA hybrid but were afraid to ask. Highlights include a rundown of Hardcore Mode, which ramps up the Story Mode with “extra loot, all new unlockable content, and some really, REALLY tough fights,” as well as a brief overview of the three Competitive Multiplayer modes—Incursion, Capture, and Meltdown—a look at the character progression systems, and most important of all, the system requirements.

The Minimum:

  • OS: Windows 7 x64-Bit or Later
  • CPU: Intel i5-750 / AMD Phenom IIx4 945
  • RAM: 6 GB
  • Hard Drive: 30 GB free
  • Video Memory: 1 GB
  • Minimum Required Video Card: AMD HD 6870/ NVIDIA GeForce GTX 460 or better, PhysX support
  • Sound: DirectX 11
  • Input: Keyboard or dual-analog gameplay

The Recommended:

  • OS: Windows 7 x64-Bit or Later
  • CPU: Intel i5-750 / AMD Phenom IIx4 945
  • RAM: 6 GB
  • Hard Drive: 50 GB free
  • Video Memory: 2 GB
  • Recommended Video Card: AMD HD 7850/ NVIDIA GeForce GTX 660 or better, PhysX support
  • Sound: DirectX 11
  • Input: Keyboard or dual-analog gamepad

Interestingly, Battleborn will support “general gamepads” and PS4 and Xbox One controllers at launch, but Steam controller support won't be implemented until sometime after it comes out. It also won't support 4K or “off-sized displays,” although Gearbox/2K are “actively investigating both.”

The blog post also includes a link to the Battleborn “prequel comic,” a multimedia extravaganza of exposition that sets the stage for the battle for the fate of the star Solus. The first part, Running the Numbers, is viewable now, while the second and third parts are “coming soon.” And that's probably no lie: The Battleborn open beta begins on April 13, and the “series premiere” is set for May 3.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.