What cyberware can you get in Cyberpunk 2077?

all Cyberpunk 2077 cyberware list
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Looking for a list of all the cyberware available in Cyberpunk 2077? For the uninitiated, cyberware refers to the mods that V can equip, giving access to various useful abilities and buffs. These can be handy when out and about exploring Night City, as well as helping you out when it's time to engage in combat.

Cyberware comes in many different forms and each type of implant will correspond with each part of the body. However, these slots are limited, so you won't be able to stack an infinite amount of cyberware in one section. Instead, you should experiment with each and find combinations that work well with your playstyle. Some cyberware also has parts called 'fragments' and these will also offer different effects.

For a detailed breakdown, take a look at this Cyberpunk 2077 cyberware list, including the cost of each piece, and which ones are worth looking out for.

Here's what you need to know about Cyberpunk 2077 cyberware

There are three different types of Cyberware:

  • Active: Requires an action to activate. 
  • Passive: No action needed.
  • Triggered: These activate at specific times, when you meet a condition.

You can buy more cyberware mods by visiting a Ripperdoc. These vendors are marked on the map with a little forceps icon, and there are plenty of them across Night City. They won't all sell the same items so if you're checking out a new part of town, stop by to check out what they have for sale.

Some cyberware comes in more than one type—such as common, rare, or epic—but for the purposes of this list, I've only included the cost and stats of the lowest rarity. 

As you'd expect, valuable cyberware doesn't come cheap, so you'll want to walk into these clinics with your pockets filled with Eurodollars. However, there is a way to get a discount on Cyberpunk 2077 cyberware by speaking to a Ripperdoc in Watson, Kabuki. Some Ripperdocs may also sell Crafting Specs for cyberware mods so that you can create them yourself. 

All Cyberpunk 2077 cyberware

Operating System (Cyberdeck)

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Fuyutsui Electronics MK.1 (5000 Eurodollars)

  • Two empty cyberware mod slots, three base RAM, five buffer size.
  • Allows you to perform quickhacks on targets and devices while scanning.

Stephenson Tech MK.2 (15000 Eurodollars) 

  • Four empty cyberware mod slots, six base RAM, seven buffer size.
  • Allows you to perform quickhacks on targets and devices while scanning

Militech Paraline (Fitted by Vik Vektor) 

  • Two empty cyberware mod slots, two base RAM, four buffer size.
  • Allows you to perform quickhacks on targets and devices while scanning.

Biotech Σ MK.3 (25000 Eurodollars) 

  • Five empty cyberware mod slots, 10 base RAM, seven buffer size.
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Increases cyberdeck RAM recovery rate by nine units per second.
  • Increases damage dealt by quickhacks by 20 percent.

Biodyne Berserk MK.4 (35000 Eurodollars) 

  • Three empty cyberware mod slots, 
  • Hold E to activate Berserk: This significantly boosts your strength and resilience. It also reduces weapon recoil and increases melee damage by 25 percent. It increases armor and resistances by five percent for five seconds (30-second cooldown). 
  • While Berserk is active, jumping from a height sends out a shockwave when you land, damaging nearby enemies.
  • All ranged attacks deal 20 percent more damage.
  • Defeating enemies restores four percent max health. 

You get what you pay for when it comes to Cyberdecks, and while your Militech Paraline is a great starter, the Biotech Σ MK.3 looks promising for budding Netrunners. Fitted with 10 base RAM, you can also equip five quickhacks for versatility in combat. 

Skeleton

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  • Titanium Bones: Increases carrying capacity by 20 percent (1000 Eurodollars).
  • Bionic Lungs: Increases Stamina by 20 percent (1000 Eurodollars).
  • Microrotors: Increases melee weapon attack speed by five percent (2000 Eurodollars).
  • Endoskeleton: Increases maximum health by 20 percent (4000 Eurodollars).
  • Microvibration Generator: Increases melee weapon damage by five percent (7500 Eurodollars).
  • Bionic Joints: Reduces recoil with ranged weapons by 12 percent (6000 Eurodollars).
  • Dense Marrow: Increases melee weapon damage by seven percent, but Stamina drains ten percent faster (3000 Eurodollars).

Bionic Lungs and Titanium Bones are a great investment for just 1000 Eurodollars each. When you're running along the streets of Night City, the extra stamina is greatly appreciated. If you're anything like me and you tend to pick up every item you find on the floor, having the extra capacity helps.

Hands

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  • Ballistic Coprocessor: Increases the chance to ricochet shots with Power weapons. Directly link the user's optical implant to the weapon's system, offering real-time data tracking.
  • Smart Link: Allows you to use the smart-targeting modules in Smart weapons. Directly links the user's optical implant to the weapon's system, offering real-time data-tracking (9000 Eurodollars).

Smart Link is expensive to buy from a Ripperdoc, so it's lucky that you can acquire this mod without parting with your hard earned cash. In The Gig side quest, speak to Wakako Okada who'll advise you how to get this mod.   

Arms

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  • Gorilla Arms: Charge with each attack. Strong attacks deal bonus damage based on the charge level. This also allows you to force open locked doors and rip turrets from their bases (15250 Eurodollars).
  • Mantis Blades: Slice and dice enemies. They also let you leap towards a target to deal massive damage. It's possible to dismember an enemy using the blades (15350 Eurodollars).
  • Monowire: Charges when equipped but not used in combat. Bonus damage can be dealt based on charge level, but charge level and bonus damage are reduced every time you attack. This attack can dismember an enemy in one hit (15450 Eurodollars).
  • Projectile Launch System: Unleash various projectiles dealing various types of damage and applying status effects. The projectiles explode on impact to deal damage to enemies in an area of effect—these can also dismember targets. Charged shots increase damage (15450 Eurodollars).

Gorilla Arms has a high price tag for the early-game, but if you take on some jobs you'll have a stack of Eurodollars in no time. The added bonus of being able to force open locked doors and use turrets like regular guns is well worth it on top of the extra punching power.  

Legs

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  • Reinforced Tendons: Press Space while in midair to perform a double jump (45000 Eurodollars).
  • Fortified Ankles: Hold Space to charge the power of the jump, then release to jump (45000 Eurodollars).
  • Lynx Paws: Reduces noise while moving by 50 percent (85000 Eurodollars).

If you have some spare cash, Reinforced Tendons gives V a double jump. This is an expensive mod but it makes it easier to reach high platforms and climb over things.

Frontal Cortex

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  • RAM Upgrade: Increases cyberdeck RAM recovery rate by 0.05 units per second (1000 Eurodollars).
  • Limbic System Enhancement (Rare): Increases crit chance by 15 percent (9000 Eurodollars).
  • Limbic System Enhancement (Legendary): Increases crit chance by 25 percent (21000 Eurodollars).
  • Mechatronic Core (Rare): Increases damage to drones, mechs, and robots by 10 percent (3000 Eurodollars).
  • Mechatronic Core (Rare): Increases damage to drones, mechs, and robots by 30 percent (9000 Eurodollars).
  • Mechatronic Core (Legendary): Increases damage to drones, mechs, and robots by 150 percent (21000 Eurodollars).
  • Memory Boost: Defeating an enemy instantly recovers two cyberdeck RAM units (6000 Eurodollars).
  • Ex-Disk (Rare): Increases your cyberdeck's max RAM units by one (12000 Eurodollars).
  • Ex-Disk (Legendary): Increases your cyberdeck's max RAM units by three (20000 Eurodollars).
  • Visual Cortex Support: Increases crit damage by six percent (4500 Eurodollars).
  • Heal-On-Kill (Uncommon): Instantly restores three percent health after defeating an enemy (7500 Eurodollars).
  • Heal-On-Kill (Legendary): Instantly restores 10 percent health after defeating an enemy (35000 Eurodollars).
  • Self-Ice: Negates effects of enemy quickhacks, has a 45 second cooldown (9000 Eurodollars).
  • Camillo Ram Manager: When your cyberdeck's RAM reaches two, instantly free 20 percent of it (1000 Eurodollars).
  • Limbic System Enhancement: Increases crit damage by 15 percent (9000 Eurodollars).
  • Visual Cortex Support: Improves perception and targeting. (4500 Eurodollars).

I love testing out the Cyberpunk 2077 quickhacks so I'm always in need of more RAM. I've got my eye on Memory Boost, RAM Upgrade, and Ex-Disk as I want to have as many options as possible when quickhacking in an area teeming with enemies.   

Ocular System

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  • Kiroshi Optics MK.1: Enhances your vision. Fitted by Vik Vektor. 

Circulatory System

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  • Tyrosine Injector: Increases the breach time of Breach Protocol by 100 percent (1500 Eurodollars).
  • Syn-Lungs: Increases stamina regen by five percent (1000 Eurodollars).
  • Bioplastic Blood Vessels: Increases health regen outside of combat by one point per second (2000 Eurodollars). 
  • BioConductor: Reduces Cyberware cooldown by ten percent (6000 Eurodollars).
  • Second Heart: Revives you to full health (42000 Eurodollars).
  • Blood Pump: Replenishes health by 50 percent when activated (5000 Eurodollars).
  • BioMonitor: Restores health to 30 percent if it drops below 15 percent (6000 Eurodollars).
  • MicroGenerator: When health drops below 15 percent, discharges a wave of EMP to damage enemies by 20 percent (1000 Eurodollars).
  • Adrenaline Booster: Restores ten percent of your Stamina when you defeat an enemy (4000 Eurodollars).
  • Feedback Circuit: Discharging a fully charged weapon restores three percent health (9000 Eurodollars).

You already get a reasonable amount of time to complete the sequences in Breach Protocol while hacking Cyberpunk 2077, so only invest in Tyrosine Injector if you're struggling. Syn-Lungs is cheaper, and I find that I run out of stamina all the time while running between buildings.  

Immune System

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  • Cataresist: Increases all resistances by eight percent (2000 Eurodollars).
  • Shock-N-Awe: After taking damage, there's a two percent chance of releasing a large electroshock that deals damage to nearby enemies.
  • Detoxifier: Grants immunity against poison (12000 Eurodollars).
  • Metabolic Editor: Poison grants 12 health per second (25000 Eurodollars).
  • Inductor: Shock and EMP effects boost your Armor by 50 percent (20000 Eurodollars).

Nervous System

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  • Kerenzikov: Lets you aim and shoot while dodging. Slows time by 50 percent for 1.5 seconds when aiming, attacking or blocking during a slide/dodge. Has a cooldown of five seconds (5000 Eurodollars).
  • Synaptic Accelerator (Uncommon): Slows time by 30 percent for two seconds when enemies detect you. Has a one-minute cooldown (7500 Eurodollars). 
  • Synaptic Accelerator (Legendary): Slows time by 50 percent for four seconds when enemies detect you. Has a one-minute cooldown (35000 Eurodollars). 
  • Reflex Tuner (Uncommon): Slows time by 60 percent for 2.5 seconds when your health drops to 25 percent. Has a one-minute cooldown (3750 Eurodollars).
  • Reflex Tuner (Legendary): Slows time by 80 percent for four seconds when your health drops to 25 percent. Has a cooldown of 40 seconds (17500 Eurodollars).
  • Neofiber: Increases evasion by six percent (1500 Eurodollars).

Cyberpunk's stealth mechanics. It's easy to miss an enemy stationed in the corners of a room, and having a few seconds longer to react when they spot you can be the difference between surviving and flatlining. 

Integumentary System

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  • Subdermal armor: Increases armor by 20.
  • Fireproof Coating: Gives immunity to Burn effects (12000 Eurodollars).
  • Supra-Dermal Weave: Gives immunity to Bleed effects 12000 Eurodollars).
  • Grounding Plating: Gives immunity to Shock effects (12000 Eurodollars).
  • Optical Camo: Turn almost invisible for five seconds (15000 Eurodollars).
  • Heat Converter: Burn effects will let you deal ten percent more damage (25000 Eurodollars).

Cyberware mods fragments

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  • Haming-8 Rotor: Increases Mantis Blade attack speed by 45 percent (7000 Eurodollars).
  • Blade - Chemical Damage: Mantis Blades deal chemical damage. They can rapidly apply poison (1050 Eurodollars). 
  • Sensory Amplifier: Increases max health by 15 percent (3 Eurodollars).
  • Invigorating Berserk: While Berserk is active, increases Health regen by 13 percent (45 Eurodollars).
  • Extended Berserk: Increases Berserk duration by two seconds (45 Eurodollars).
  • Knuckles - Electrical damage: Gorilla Arms deal electrical damage and have a chance to apply shock. Increases damage to drones, mechs, and robots (750 Eurodollars). 

Cyberware Crafting Specs

  • Knuckles - Physical damage: Rare cyberware mod (7500 Eurodollars).
  • Metal Plating: Epic cyberware mod (22500 Eurodollars).
Sarah James
Guides Writer

Sarah started as a freelance writer in 2018, writing for PCGamesN, TechRadar, GamingBible, Red Bull Gaming and more. In 2021, she was offered a full-time position on the PC Gamer team where she takes every possible opportunity to talk about World of Warcraft and Elden Ring. When not writing guides, most of her spare time is spent in Azeroth—though she's quite partial to JRPGs too. One of her fondest hopes is to one day play through the ending of Final Fantasy X without breaking down into a sobbing heap. She probably has more wolves in Valheim than you.