Titanfall video explains the conception and development of its murderous mechs

Titanfall
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EA's "FTW" development diary series can, at times, descend into the blandest of marketing buzzword static. Their latest, for Titanfall, is slightly different - and not just because it concerns the bulky mass of nimble superweapons. In focusing on the arcade FPS's Titans, the game's developers explain their conception, development, and the differences between the three models that will appear in the full release.

Beta players will already be familiar with Atlus Titan, designed to be the middle-of-the-road workhorse of the fleet. I'm looking forward to trying the other two; hopefully the more fleet-footed Stryder will further mitigate the difference between the freerunning Pilots and their occasional mecha-pals.

Titanfall comes out on March 13th.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.