12 Terrific Time-Wasters!
Bauns
Many of Orisinal’s games seem more like little films, engaging because of their aesthetics rather than their actual gameplay, but Bauns mixes up the equation, offering a straightforward look with addictive action.
A twist on the usual “knock down towers of balls” seen in Bubble Breaker, Chuzzle, and other games, Bauns incorporates a more challenging shooting method and a mix of power-ups; it also has that “just one more game” element that could very well keep you at your desk until 5:07.
Silversphere
This game reminds us of the Atari arcade classic Marble Madness. Here, your objective is to roll a silver ball into a blue vortex to complete each level. The action takes place on a 2D maze of squares surrounded by water hazards.
Racing the clock in the initial levels is extremely easy, but the complexity ratchets up quickly, as higher levels introduce golden spheres that explode on contact, crates that must be used to form bridges, sliding ice cubes, and other obstacles.
You Don’t Know Jack
The online version of Jellyvision’s classic party game looks and plays remarkably like the CD-ROM games of yore, complete with a snarky host, wacky sound effects, fun animation, and—most importantly—totally new, outrageously off-the-wall questions.
Here’s a sample: “According to Dante’s Inferno, which level of hell will David Blaine end up in?” Those who didn’t skip their European lit classes would know that magicians were damned to the eighth circle of hell.
All Hallow’s Eve
At first, it’s you and your BB gun against a few common zombies. Then the zombies get stronger and you buy better weapons and upgrade your home’s defenses. Before you know it, you’re packing Uzis and laying minefields and razor wire outside your house!
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De-Animator
If you spend half your water-cooler time planning what you would do in case of a zombie attack, you should probably add a little hands-on training to your regimen. De-Animator is practically the IPSC of zombie training, making you stand your ground with a lowly six-shooter and granny’s shotgun. What the game lacks in color graphics, it makes up for in mood and atmosphere.
Witcher 3 modders datamine a quest where Geralt would have teleported to Night City from Cyberpunk 2077: 'Technologically advanced, but broken. Dying.'
Witcher 3 modders just upended everything we know about how it was made with a 584-page breakdown of an early prototype that had a 150-hour main quest, all thanks to a database 'containing almost every single line of text' from its development