This week's highs and lows in PC gaming

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THE HIGHS

Hitman

Samuel Roberts: The new Hitman
We posted my Hitman piece this week, in which I spoke to IO Interactive about how they’re recapturing the spirit of old Hitman; you know, the Blood Money-esque stealth sandbox experience you liked before Absolution came along. Seeing it in action was one of my E3 highlights, just because the environment they showed off—a Parisian palace that’s both a fashion show and a secret auction of political secrets—looked exactly like how a modern version of a Hitman environment should. While the Early Access-style release model for Hitman is sort of confusing, I’m looking forward to seeing what IO has been working on for three years when Hitman arrives in December.

Tyler Wilde: Rising Thunder rises
Rising Thunder, the fighting game I previewed last week, is now in technical alpha—invites are going out in waves to people who register on the official site. Now that it’s populated with players, it pretty much stays open in the background whenever I’m on my PC. There are plenty of issues, like that it tends to timeout in between games, but free alphas are gonna do free alpha stuff like that. I can forgive it, for now, because it offers me the opportunity to get into a new fighting game without the pain of getting into a new fighting game.

What stops me from getting better at Street Fighter IV is that I don’t have 20 people waiting around to play Street Fighter with me all the time—and we all know the online sucks. So either I sit and train by myself all the time, or I just submit to the fact that I’m going to get my ass kicked the four times a year that I actually have people over who want to play. Even in this early state, an online PC fighting game that was built to be an online PC fighting game gives me a lot more motivation to get better. I can’t wait for a better training mode and private matches. (I also look forward to more tearful rants about how Rising Thunder is destroying the fighting game community, because that’s fun too.)

Dadproof

James Davenport: Dad Hunt 2015
Since there are no fun or good games available anywhere, my friend Mat and I decided to binge on whatever free-to-play game had the brightest colors and biggest letters in the Steam store. We witnessed some true horrors, but stumbled into one of the most profound gaming experiences I’ve had in recent memory: theHunter, an online, open world, big game hunting sim gave us a father. With no intent to actually play the game as designed, we instead settled on asking if anyone in the global chat would be our honorary dad. I’ll never forget Acebomber21’s words of wisdom that day. He imparted genuine advice, like to stop shooting at the sky or to quit running and whistling everywhere we went. In time, Mat and I observed our impromptu pa stalk and bag a buck whitetail. He asked us to stand next to it so he could take a picture using the game’s first-person digital camera. Was it pride?

Acebomber21 eventually left us. We didn’t listen. We decided to chase the boar and whistle it to death. Dad left the game. However fleeting, our connection was beautiful, and pretty messed up. But that’s what video games are all about.

Chris Livingston: Shake-N-Quake
I attended my first QuakeCon in Dallas, Texas this past weekend. It's a really neat convention with lots to do and see, from the Bring Your Own Computer room, featuring the biggest LAN in North America, to the tabletop gaming room, to the presentations of Fallout 4 and Doom.

We were all given a cool surprise as well: hands-on with Doom multiplayer. There was a single map, playable in 6v6 team deathmatch sessions for 6 minutes at a time, two sessions going at once, and the winners got to play each other on the main stage.

Doom multiplayer has a real Unreal Tournament vibe to it: fast-paced combat, cool guns, and a well-designed map with great flow that made me feel like I was always moving forward even though I was essentially running in circles. The speed didn't quite match multiplayer of old—I found myself automatically pressing Shift every so often in an attempt to run faster—but it was still a fun and frantic experience. Best news for me personally: the plasma rifle, which I thought looked a little underwhelming in the gameplay footage, felt and sounded great.

The only downside: no chainsaw in that particular version of multiplayer. To which I say: what the hell?

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