Skip to main content

This poker game has ray tracing (so the river should look amazing)

Audio player loading…

When you think of demanding games that really get your PC's fans blasting, your mind probably goes to something like Crysis, or, um... Crysis Remastered (opens in new tab). You wouldn't normally think a poker sim would be capable of taxing your GPU. But, just like someone going all in with a 2-7 offsuit, you'd be wrong.

As you can see in the gameplay video above, Poker Club is upping the ante on card games with support for ray tracing. Ray tracing! In a game where you sit at a table and stare at cards and endlessly mutter about your bad beats to anyone who will listen. What an age we live in.

Is it the most visually detailed poker game yet? Game director Phil Gaskell, who narrates the video, certainly sounds passionate about Poker Club's 4K visuals.

"We love to revel in every little detail, from the texture of the stock of the playing cards to the flush of blood beneath the skin of my hands as I bend the cards back to peek," he says, somewhat breathlessly. "With real time ray tracing adding incredible depth to every reflection and shadow, making the game feel real and immersive."

And I do have to say, the game does look pretty great in the video, with RTX giving nice reflections off the table and a shine to the fingernails of the player as they peek at their cards.

Poker Club will have a singleplayer mode as well as online PVP and cross-platform multiplayer. There's no price announced yet, but it won't be a free-to-play game, which (to me, at least) is good news. Poker Club launches on Steam (opens in new tab) on November 19.

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.