This Cyberpunk 2077 Minecraft city is a blocky masterpiece

The Cyberpunk Project is one of those Minecraft builds that is simultaneously inspiring and a bit dispiriting, putting my own humble cities of tomorrow to shame. It's an impressive neon sprawl inspired by Cyberpunk 2077's Night City, and you'll be able to explore it yourself soon. In the meantime, check out the time-lapse video and city tour above.

We've only seen snippets of Night City of 2077 via trailers and demos, as well as a glimpse of part of the map, so the Cyberpunk Project isn't a copy, but there are definitely some serious Night City vibes. A lot of people were involved and no two buildings look exactly alike, but the result still looks like a surprisingly cohesive city. 

Along with the striking, complex megastructures, the city houses a port, industrial sector, wind farm, purification plant and a monorail. While the buildings are all detailed and eye-catching, it's those fancy holograms that have caught my attention. You can't have a cyberpunk city without massive, imposing adverts and hologram art, and the Cyberpunk Project is full of them. 

You'll be able to wander the streets of the Cyberpunk Project on December 25. Not me, however, as I will be forcibly detached from my PC for the day and will need to wait until Boxing Day to ditch my family and pretend to be a street samurai. 

While you wait, check out our list of the best Minecraft servers.


Minecraft seeds: Fresh new worlds
Minecraft texture packs: Pixelated
Minecraft skins: New looks
Minecraft mods:  Beyond vanilla

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.