The Witcher 3's 'Bloody Baron' writers are working on Dying Light 2

The Dying Light 2 announcement at Microsoft's E3 press event was made significantly cooler by the surprising news that cold fusion-powered RPG writing machine Chris Avellone is working on it. As we said in our report, Avellone's participation "signals a significant evolution for the series" by giving it a much greater focus on narrative and outcomes. 

But Avellone isn't the only talent working on the game. "We also got some additional help in the form of the former The Witcher 3 writing team," Techland told VG247. "Those guys were responsible for some of the best quests from that game including the Bloody Baron quest line. All of those guys are working very hard to create a narrative—it’s like a puzzle to play with." 

"Those guys" may not have quite the big-name cachet of Avellone, but their talents are readily apparent. The Witcher 3: Wild Hunt is one of the best RPGs ever made, and the Bloody Baron is the best of it—a character so good that we actually wrote about him specifically, describing him as a "complex, conflicted character" at the center of Family Matters, "The Witcher 3's most emotional and disturbing quest." 

"We needed a character that personified Velen, with all of its beauty and troubles," quest designer Paweł Sasko said at the time. "The Baron is a soldier, much like we have today, who comes back from war with PTSD and alcohol issues. He’s unstable and unpleasant, but he also has positive traits. He loves his family and would do anything for them." 

Not much is known about Dying Light 2 at this point except that it's set during "the Modern Dark Ages," 15 years after the zombie outbreak first began. But the core gameplay seen in the E3 trailer will be familiar—parkour, zombies, and "don't go out at night"—and Avellone said during the E3 presentation that the decisions players make will have a major impact on the game world. A release target hasn't been set. 

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.