Tim Clark: What if I suck?
It doesn't seem like the single-player Naxx stuff is going to be enough to lure me away from the Hearthstone ladder for long, and I'm still dealing with the weird anxiety I wrote about here . ( This Team Liquid StarCraft II page has been helpful, though.) But another worry has occurred to me: I'm pretty old now, what if I just suck? Like, I really want to play Gods Will Be Watching, which sounds fascinating in Richard's review , but clearly has some very stern moments. Two other colleagues who've been playing it this week have found it hard to the point of impossible. The word “demoralising” was used. Is that the kind of game that's right for me now? In my fragile mental state? Reader, you decide.
Tyler Wilde: PC elbow
I woke up this morning with a sore arm; the kind of soreness you feel after a long day of hiking and swimming. I have not been hiking or swimming in a long time. It took me a few minutes to figure it out: my arm is sore because I've been playing the incredibly demanding platformer Lovely Planet. The game is great (here's my review ), so it's not my low. My low is the dangers of a sedentary lifestyle. When your triceps feel like mashed potatoes because you've been moving a mouse quite a bit, you start to suspect that your general health is on the decline. It's a beautiful day, and I think I'm going to go outside. Just one more Hearthstone match, and then I'll go outside. Oh look, Divinity: Original Sin finished downloading. Dammit.
Chris Thursten: Where are my dragons?
I've got mixed feelings about the Dragon Age: Inquisition delay, too. On one hand, delaying games for polish is something that EA need to get much better at, and Dragon Age 2 would certainly have benefited from it. On the other hand, I'm ready for a new BioWare RPG and that's an extra six weeks for me to spend fretting about what I'm going to call my Inquisitor. As for the potential reasons for a delay, I hope it's as they say—to ensure that an already-strong experience is as good as possible . I'm a bit worried that this is the first time cracks have appeared in the project, but I've decided not to think too hard about that right now.
Samuel Roberts: The owl controller
A revised version of the Steam controller design popped up this week, and I'm still super curious about Valve's attempt to make something living room-friendly that also has the capacity to overcome traditional controller issues with PC-specific genres. All that? Fantastic, even if Evan wasn't entirely convinced from his hands-on back at GDC. But it still looks like an owl. And now, in the image found on the Steam database this week, more like Nite Owl from Watchmen.
Andy Kelly: Sayonara, Spec Ops
This week Yager said there was 'no chance' of a Spec Ops sequel. Despite critical acclaim across the board, it didn't sell very well, and now 2K seem to have nixxed any chance of a follow-up. Boo. I don't think Spec Ops was an amazing game or anything. It was a pretty rote shooter, saved by a surprisingly brilliant riff on Apocalypse Now. What makes me sad about the lack of a sequel is that Yager won't get the chance to build on what they did in that game. With the skills they picked up making it, and a decent budget, they could have made another dark, story-led game in the same vein, and maybe made it a better shooter to boot. But they may never get the chance, and that's a damn shame. This industry, sometimes. Honestly.
Evan Lahti: What's a Yog again?
Yogtastrophe, Yogbacle, Yoglemma… upsetting details continue to trickle in about Yogscast and Winterkewl's failed Kickstarter. This week, backers of the project and the game's developer Winterkewl are all wondering: what happened to $150,000 that Yogscast demanded from Winterkewl when progress wasn't being made on the project? The past couple weeks have been an insightful look into what can go wrong when you overstate the scope of a project, then mismanage it thoroughly.