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The Mass Effect remaster is looking real after receiving a rating in South Korea

(Image credit: Electronic Arts)
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The rumoured Mass Effect HD remaster (opens in new tab) has become a bit more tangible now that the Game Rating and Administration Committee of Korea has just rated Mass Effect Legendary Edition. 

VentureBeat (opens in new tab) reported on its existence back in May, but EA has kept it zipped since then. As is so often the case, though, a publicly available rating has given it away. 

Mass Effect Legendary Edition is included in a large list of games that have recently been classified in South Korea (cheers Gematsu (opens in new tab)). You can download the list from the website (opens in new tab), and you'll find it listed at 52. With just a single rating, it suggests that the games will be collected rather than available individually, which isn't surprising. 

A recent attempt to replay the trilogy has convinced me it could do with quite a bit more than an HD makeover. Mass Effect 3 was lauded for big improvements to the action, but now it feels just as unsatisfying as the rest, with none of them having particularly engaging fights—just ones I wish I could get through faster. It was actually after facing wave after wave of Cerberus goons in Mass Effect 3 that I finally packed it in, killing my replay. 

Some combat tweaks and a shiny upgrade, though? I'd consider making a new Shepard for that. With EA still not spilling the beans, however, we'll have to wait a bit longer to find out the extent of the remaster. 

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.