The Long Journey Home is a space exploration RPG with echoes of Firefly

The Long Journey Home
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The Long Journey Home is a “space exploration RPG” that promises to blend the gameplay of old classics like Starflight and Star Control with roguelike replayability, “in a procedurally generated, endless surprising living universe inspired by beloved modern science fiction shows like Farscape and Firefly.” That's an awfully tall order, and quite a shift away from the point-and-click adventures that Daedalic is best known for. But the teaser released today, and the screens that came along with it, look very promising.

The setup is not unfamiliar: Humanity takes its first, tentative step toward the stars, botches the job, and flings a ship and crew to the other side of the galaxy. And now you, as the commander, must lead your people on their long voyage home.

(“Voyage.” Get it?)

The game promises “complex quests and moral dilemmas,” secrets buried on ancient worlds, and of course danger, danger, danger, everywhere you turn. And because it's procedurally generated, it will be different each time you play. The similarities to FTL: Faster Than Light are obvious, but it's the invocation of old-school games like Starflight, and the promise of “a space game that actually cares about character,” as writer Richard Cobbett put it on Twitter, that really lights my fire.

(And yes, that would be long time PC Gamer contributor Richard Cobbett, who most recently talked about the legacy of Lionhead in the wake of its announced closure. It's fair to say that he will probably not be reviewing this game for us.)

The Long Journey Home is expected to be ready for release in the second half of 2016. Find out more at tljh.daedalic.com.

The Long Journey Home

The Long Journey Home

The Long Journey Home

The Long Journey Home

The Long Journey Home

The Long Journey Home

The Long Journey Home

The Long Journey Home

The Long Journey Home

The Long Journey Home

The Long Journey Home

The Long Journey Home

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.