The Council is a vaguely Telltale-like adventure about a secret society in the late 1700s whose members include George Washington, Napoleon Bonaparte, a Papal legate, an English duchess, and you, a reedy, nondescript John Constantine type who's trying to find his mother. The first episode came out on March 13 and it was really quite good, and today Focus Home Interactive announced that episode two will be out on May 15.
The biggest knock against The Council (so far, anyway) is the voice acting, which ranges from passable to just... not good. But the conversations themselves are remarkably deep and varied, thanks in large part to an RPG layer that incorporates distinct character classes, traits, and a skill tree: Your knowledge of obscure history might serve you well in a conversation with the Prussian Minister of Religion, for instance, but it won't do you any good when you need to pick a lock.
The abundance of unpredictable consequences is what makes The Council so interesting. In my own ongoing game, Napoleon thinks I'm an idiot and I got my ass beat by a member of the French Revolutionary Tribunal for mouthing off; the good news is that for reasons I won't get into here, my iffy standing with the French is the least of my problems.
(It's not actually good news, by the way.)
We took a closer look at how The Council "makes conversation feel as meaty as combat" last week. You can find out more about the game on Steam or at thecouncil-game.com.