The best grenades in PC gaming

The pantheon of great videogame weapons is dominated by shotguns, rocket launchers, and the odd sword or hammer. And it makes sense, these tools are responsible for the large majority of blood you’ll spill in most games. It’s a shame though, because there’s something wonderful and elegant about a perfect grenade toss—that graceful arc through the air before unleashing untold, instant destruction. If the rat-a-tat of a gun is the string section of an orchestra, grenades are that ear-splitting crash cymbal. Pound for pound, grenades can be every bit as satisfying—and there’s no shortage of wacky grenades that rival the most absurd guns.

In honor of these little death dealers, we’re rounding up the best grenades in PC gaming—from the satisfying shockwave of FEAR’s frag grenades to the divine chorus that spells doom for your team in Worms. If you like watching things explode (or implode!), we’ve got some good ‘nades for you.

Holy Hand Grenade - Worms 

Few grenades are capable of triggering horrific childhood memories quite like Worms’ Holy Hand Grenade. I vividly remember the dread of seeing one plop down next to several of my worms, a chorus of angels singing a triumphant “Hallelujah!” before blasting them all straight to hell. It’s the enormity of God’s holy wrath contained in the tiniest of weapons. Compared to Worm’s other assortment of absurd weaponry, the Holy Hand Grenade is elegant and simple: You throw it and count to three—four shall thou not count, neither count thou two, accepting that thou then proceed to three—and revel in the obscenely large explosion capable of destroying a huge portion of the map. And if the initial blast doesn’t finish off your enemy, you can always rest easy knowing it’ll send them soaring through the air to a watery grave. Monty Python might have invented it, but Worms’ hilarious variation is what really made this one of PC gaming’s most iconic grenades. — Steven Messner

Pulse Grenade - Destiny 2 

I generally don’t like a damage-over-time ‘nades, but until these were nerfed they were straight up broken in Destiny 2. Pulse Grenades are arc-powered pineapples that are exclusive to the Warlock Stormcaller and the Titan Striker subclasses, the latter of which could carry two at once with the top skill tree. Toss a Pulse Grenade down and the initial impact sends enemies pinwheeling through the air. Anything not killed instantly is then flash fried by repeated bursts of electrical energy that look like a fire in a sparkler factory. The funny thing is that Pulse grenades were absolutely garbage in Destiny 1, but for the sequel they were buffed to be good enough to melt bosses, whilst almost every other grenade got reduced to water balloon effectiveness. But that’s Bungie’s sandbox balance team for you. The daft bastards. — Tim Clark 

N6A3 Fragmentation Grenade - FEAR 

*Slow motion voice* Get dowwn!

I don't know what porn is, but watching a N6A3 fragmentation grenade explode in slow motion is grenade porn. The explosion bends the air into a visible concussive bubble, a shockwave that sends office supplies flying and men's asses to the ground. There's a half-second of quiet as everything floats away from the grenade's center, and then pop, fire and shrapnel fill the screen and dissolve the men and their asses into errant blood spatter textures and goofy little giblets. It takes some time for the smoke to clear. Exhale with it as you try to convince yourself FEAR came out over ten years ago. — James Davenport 

Medic grenade - Killing Floor 2 

Killing Floor 2 is so focused on shooting and blowing stuff up that even its medics get to shoot you (with love) and blow you up (with vitality). I love that KF2's medic class doesn't have to slow down or weild a Team Fortress 2 or Overwatch-like proton pack to do the job: just alt fire to stick a teammate with a healing dart, or throw a medic grenade to pop a cloud of blue smoke for everyone to suck into their lungs. It’s not the most impressive visual effect, but nailing a toss and capturing your struggling teammates in the cool, healthy embrace of your medicinal gas, which also damages Zeds, can prevent a team wipe—and I love saving my teammates by violently chucking metal at them.
— Tyler Wilde

Boogie Bomb - Fortnite Battle Royale 

Would you rather your digital avatar be torn limb from limb by bits of shrapnel or would you rather lose control of it altogether, forced into some stupid boogie nights wiggle as your executioner watches and laughs? Sure, Fortnite Battle Royale's Boogie Bomb is cute, but the reality is a horror show, a tool built for humiliation. Death by one such mirror-plated 'nade is like being taken to the influencer gallows, where you're forced to tromp around and bash cymbals together for a meme-hemorrhaging audience before the floor gives out. I'll take the shrapnel, please. — James Davenport

Thermal Imploder - Star Wars Battlefront

The best grenades don’t always have to have to do something wacky, sometimes it’s all in the presentation—and in that regard the Thermal Imploder is unparalleled (except by FEAR’s N6A3 ‘nade, maybe). EA’s Battlefront stuck relatively close to Star War’s canon when it came to weaponry, but the Thermal Imploder is an exception I’m willing to make. The blast effect is gorgeous, but it’s really the bwah-bwuuuuh! of its detonation that makes this grenade stand out. If FEAR's frag grenade is grenade porn for the eyes, then the Thermal Imploder is grenade porno music for the ears. — Steven Messner

Candela - Rainbow Six Siege 

The fanciest flash grenade in video games, Ying's 'candela' spits out not one but six independent flash charges in quick succession, making it hard to shield yourself from. It also has strangely nuanced throwing behavior. If you cook it, up to three LEDs will illuminate on the candela before throwing. The more lights that are lit, the further the tactical light ball will roll along a floor. And separately, you can simply affix the thing to any 'soft' wall in Siege to flash through the wall. It's fun to hurl into a bombsite or hostage room, knowing at the very least you've sent anyone inside scattering. — Evan Lahti

Singularity grenade - Borderlands 2 

I played most of Borderlands 2 solo as Maya, so singularity grenades, which suck enemies into a little black hole before exploding, were my best friend. I sampled a few other grenade mods in the early hours, but once I found my first singularity, I never looked back. I'd actually hold onto low-level singularity mods instead of using higher-level bouncing betty mods and the like. They're that good, especially for Maya, whose super skill preys on clusters of enemies. They're also fabulous with rocket launchers, and I have fond memories of gawking at their Geforce PhysX particle effects. Remember when that was still novel? Where do the years go... — Austin Wood

Frag Grenade - XCOM

On the surface, frags in XCOM are not that impressive. You can cause more damage by shooting someone, their range isn't great, they destroy equipment so you can't salvage stuff off anyone you do manage to kill with them, and lining up that bubble showing where they will land can be annoying. It's not flashy, it's not special, it doesn't draw attention to itself. It's the Jimmy Stewart of handheld explosives. But the humble XCOM frag grenade is in everybody's inventory from mission one, they destroy cover, and you don't have a percentage chance to miss with them. They always lands where you want and cause enough damage to kill a baseline sectoid. The number of turns where I've messed up every easy shot and found myself in a situation where someone's fucked unless I can cause precisely three points of damage to that one guy over there are beyond counting. In those situations, the XCOM frag grenade is the best.
— Jody Macgregor

Incendiary Grenade - The Division 

If the twenty first century has taught us anything, and so far it probably hasn’t, it’s that blowing people up is bad. But for real transgressive thrills you can’t beat setting (pretend) people on fire.  I think my love of immolating NPCs began with TimeSplitters on PS1, because Free Radical Design went the extra mile to code in really scared HOLYFUCKIMONFIRE screams. But it was with The Division that my pyromania took root. I main the Firecrest gear set which is built around setting dudes on fire. Mostly with the rinky dink flamethrower turret, but also with the extra Incendiary Grenades the gear grants. Pop one of these spicy little peppers and it spills liquid napalm over a satisfyingly wide surface area. Enemies caught within the nade’s roast radius start flapping around like, well… like their arses on fire. With the Wildfire talent enabled the burn spreads to their colleagues in that satisfyingly organic way that Ubisoft games seem to have nailed. I dunno, man. Burning is just the best. — Tim Clark