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Testing Overwatch myths reveals surprising techniques

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What happens if Symmetra drops a turret on a basketball? The excellent Overwatch Myths series, created by Defend The House, has put such vital questions to the test, setting up unlikely Overwatch plays just to find out what happens. Some are silly, but a few of the tricks they've discovered are good to know. I had no idea, for instance, that Reinhardt could pin D.Va's mech while it's self-destructing, falling on the biggest grenade in the game.

Below, I've pulled out a list of the more tactically significant discoveries from the videos, and below that you can watch both volumes (more are coming, according to the description of Vol. 2). They're both worth watching, especially for the experiments with Tracer's Recall ability.

  • Two Lucios will not heal you faster than one, but two Mercys will.
  • Reinhardt can pin D.Va's mech while it's self-destructing, moving it away from teammates. How selfless!
  • If you put one of Torbjorn's turrets over a health pack, it will use it to heal.
  • Reinhardt's charge can be stopped short by one of Junkrat's traps.
  • D.Va can block Hanzo's ultimate if she blocks the arrow with her shield before it turns into its Dragonstrike form.
  • D.Va can kill an opponent by calling in her mech while next to them.

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.