Teenage Mutant Ninja Turtles: Shredder's Revenge sells over a million in its first week

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(Image credit: Dotemu)

Teenage Mutant Ninja Turtles: Shredder's Revenge picked up a handsome 79% in our review, not bad for what is essentially a '90s arcade brawler in 2022, and any shellhead will probably want to add a few points onto that for the warm fuzzies of seeing the boys back in action. If you're of a certain age, this game's like a '90s kid's fever dream come true.

The audience clearly thinks so too. Turtles may be an enormous franchise but that doesn't mean the games always do gangbusters numbers (RIP in pepperoni, Mutants in Manhattan). Shredder's Revenge has done very well, with developer Tribute Games announcing that the game sold over one million copies in its first week on sale.

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Tubular toppings reminds me of these Turtles-branded pizzas I once got my mum to buy. They had apple on them. Absolutely disgusting but I ate them anyway: that's the power of merchandising for you.

Publisher Dotemu added that "we can't thank you enough for your everlasting support! Working on TMNT was the challenge of a lifetime and everything became possible thanks to Nickelodeon and the incredible work of Tribute Games!"

Shredder's Revenge is basically a threequel to the lineage of Konami's TMNT arcade game and its follow-up, Turtles In Time. It's incredibly faithful to the style of those games while adding in a whole bunch of more contemporary elements like dodge-rolling and an OTT super attack system. It's not a game that will change the world but, for the few hours you'll probably spend in it, a total blast.

Tribute Games has previously produced major DLC for its titles, such as Streets of Rage 4's Mr. X's Nightmare, so it's a fair bet that with these sales figures we'll see Shredder trying to get even more revenge. That Streets of Rage 4 DLC also added a 'survival' mode to that game, which would be a dream fit for this (alongside a higher difficulty mode). Fingers crossed dudes.

Rich Stanton

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."