Tanoa is Arma 3's new jungle terrain - first video and screens

Tanoa Arma 4

You can’t dissociate Arma from its terrain. Players joke about Arma and DayZ being “walking simulators,” but the reason they make that crack at all is because of how well most of Arma’s stock and player-made maps hold up as authentic-feeling spaces despite the fact that they’re often hundreds of square kilometers big.

At our PC Gaming Show today Bohemia officially revealed their next terrain for Arma 3, Tanoa, a South Pacific setting coming in Arma 3’s first expansion in the first half of 2016. Bohemia describes Tanoa as “a South Pacific archipelago with a land mass of over 100km2, and home to lush tropical vegetation, unique landmarks, a rich history, and imposing man-made feats of modern engineering.” It’ll be bundled with new vehicles, weapons, gear, attachments, and more with Arma 3’s first expansion, which will be distributed as Arma 3 DLC, meaning it won't be standalone.

Tanoa Jungle Big

Lush. A far cry from Arma's often foliage-sparse landscapes.

This is the first time Arma has, outside of user-created mods, been set in the South Pacific. And although we can see a small variety of terrain types in the trailer, I’m most curious about how Tanoa’s dense jungles will influence firefights. Bohemia will almost certainly need to add new equipment (and perhaps vehicles) to help players manage the limited visibility in these areas, but this could be the first time that players (and AI) have large brush-covered areas to effectively hide in. Secondary to that, I’m excited about the idea of island-hopping on rafts between missions.

You can watch the full interview with Bohemia below, and see even more screenshots further down:

Tanoa 1 Big

Volcanoes: nature's LZ.

Tanoa Arma 2

Mining machinery dots Tanoa.

Tanoa Jetski Arma

Vacation in beautiful, embattled Tanoa.
Evan Lahti
Global Editor-in-Chief

Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.