Star Citizen is free to fly for a week

Flying above ArcCorp, courtesy of Ron1n-Kenshin.

Star Citizen is hosting another free week to show off the fancy new additions that appeared with the recent 3.5 update. Everyone can download the client and play between today and May 8, which should give you plenty of time to muck around with the new flight model or explore ArcCorp, a massive ecumenopolis (think Coruscant) where there's apparently money to be made. 

The update's headline attractions are the new world, improved character customisation, female player characters, new ships and a new flight control system that apparently gives pilots more control over their vessels while also adding additional wrinkles like gravity on planets. Take a gander at the 3.5 overview here

Smoggy ArcCorp, courtesy of RedSolstice.

Across the free fly week, visitors will also get to sit in the cockpit of several ships without dropping any credits, including the Anvil Arrow, Aegis Avenger Titan, Drake Cutlass Black, Drake Dragonfly and MISC Prospector. They were all picked by Cloud Imperium specifically to show off the new flight model.

It's not really the sort of game you can just jump into, though. I had fun pottering around in the last free fly week, but I felt like I was achieving even less than I normally do in aimless sandboxes. To start on the right foot, you might want to pay attention to the new seven-part tutorial series

You'll be able to start your week of flitting around in spaceships at 8 am PT from this page. It'll end on May 8 at 11:59 pm PT. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.