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Stalker 2 is a new project that isn't based on the cancelled game

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It's been almost a decade since Stalker 2 (opens in new tab) was first announced, which was followed a couple of years later by the game being shelved and the studio temporarily shutting down. But there's a new Stalker 2 in development, with GSC Game World once again behind it. Quietly announced last year, we haven't heard much about it since, but a couple of details have come out of an interview with YouTuber Antishnaps (opens in new tab).

Stalker 2 ceased development in early 2012, and GSC Game World hasn't picked up where it left off. We don't know much about what the studio had planned, but this version of Stalker 2 will be something different.

"Stalker 2 is a new project in which we use all the best ideas that our company has," said the developer. 

The team working on the sequel is the largest the studio has put together, apparently, and it's funding Stalker 2 itself. There aren't any plans for a Kickstarter at the moment, either. There was no mention of platforms, aside from VR support not being planned.

As for the game itself, GSC Game World isn't giving much away. It will have a "unique atmosphere" and the studio is drawing from the original Stalker trilogy, naturally. I don't think it really needed to be said, but there are no plans for a battle royale mode. Not much was revealed beyond that, unfortunately, so Stalker 2 still remains a mystery. 

More information might be hidden in a cipher, however. Another secret code was spotted in the Stalker 2 announcement (opens in new tab) earlier in the year, and while GSC Game World isn't giving away any clues, it confirmed that you'll find the next part somewhere on the website.

Cheers, Nibel (opens in new tab)

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.