Shackleton Crater takes turn-based strategy to an accurately mapped moon

Shackleton Crater

Kickstarter games continue to profit from our collective nostalgia , but the funding platform also represents fairly fertile territory for experimental concepts, like a game that considers humanity's possible future among the stars. Shackleton Crater is a mixture of survival and turn-based strategy from former EA co-founder Joseph Ybarra and a small team. It covers a century of lunar exploration and colonization, drawing inspiration from some of Ybarra's earliest published works during EA's innocent 1980s beginnings.

The Unity-powered terrain is created from data fed by NASA's lunar probes and altimeters, and the result is an allegedly accurate layout of dips, rises, and craters. It's a nice touch of science upon the greyscale landscape, but a fully modeled moon won't appear unless donors hit the $3 million mark, a hefty stretch goal for one of the game's more interesting features.

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Shuttle over to Kickstarter for more info on Shackleton Crater's pledge tiers and design plan.

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?