Sci-fi trumps fantasy as Honkai: Star Rail surpasses Genshin Impact's launch numbers

Honkai: Star Rail Stagnant Shadows - Pom-Pom the conductor
(Image credit: miHoYo)

Honkai: Star Rail is off to a fantastic start, the official Weibo account has revealed. As spotted by analyst Daniel Ahmad, director of research & insights at Niko Partners, the follow-up to Genshin Impact has already been downloaded more than 20 million times, a mere day after launch. 

This is a considerable bump when compared to the very successful launch of Genshin Impact, which was downloaded 17 million times on mobile on its first four days. It also went on to gross more than $100m in two weeks, covering its development costs. The Honkai: Star Rail announcement seems to be focused on its mobile performance, rather than PC, so I've reached out to the developer to find out how it's doing across the board.  

Ahmad adds that it had 30 million pre-registrations, 21 million of them coming from China. And while China is where it seems to be enjoying the greatest popularity, it's still managed to claim the #1 spot on the iOS charts in more countries than any game before it. 

Clearly the appetite for space trains knows no bounds. Or it might have something to do with Genshin being absolutely massive, giving Honkai: Star Rail an enthusiastic audience ready to try the next big thing. 

I never quite got into Genshin, despite repeated attempts, because I just found the world a bit dull—I've spent too much time in brightly-coloured, verdant fantasy lands. Honkai: Star Rail, however, has really grabbed my attention. The turn-based combat is much more my speed, especially when I'm playing on my phone. Also it's just deeply weird. It's full of esoteric sci-fi bullshit and I can't get enough. 

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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.