Rocket League's next season starts this week, brings cowboy stuff

Image for Rocket League's next season starts this week, brings cowboy stuff
(Image credit: Psyonix)

A new season of car ball is almost upon us. Psyonix reset Rocket League's season count when it went free-to-play last year ("This one simple trick makes your game look 6x younger!"), so we'll only be on Season 4 when the competitive ladder resets this Wednesday, August 11. 

If you're me, the approach of a new season means it's time to accept that you aren't going to earn those Champ or Grand Champ rewards for the current season, because you're stuck at the top of Diamond where you're always stuck. But then, when the new season starts, you become irrationally hopeful that everything will be different this time, even though you haven't improved at all. (Supersonic Legend here I come!)

As usual, the new season brings more than a competitive rank reset. There are new cosmetics to be obtained in free and premium Rocket Pass tracks, and as usual the premium track includes a new car body. This one is called Outlaw, and along with it comes some western-themed cosmetics (pictured on the Octane above). Psyonix usually posts a breakdown of the new Rocket Pass stuff separately from the season date announcement, and I expect that to appear soon—we should get a look at the Outlaw body there.

Season 4 also adds a new standard arena called Deadeye Canyon (keeping with the western theme), a setting for streamers that turns off copyrighted music, and 2v2 and extra mode tournaments (Snow Day tournaments, hooray!). New limited time modes will appear throughout the season, too.

Rocket League will get an update on Tuesday, August 10 at 4 pm Pacific, but the new season won't actually start until Wednesday at 8 am Pacific. You have until 30 minutes before the new season to keep working on your Season 3 rank, if you refuse to admit that you're stuck.

You can find more details on what's coming in Season 4 in the official blog post

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley during the rise of personal computers, playing games like Zork and Arkanoid on the early PCs his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.