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  3. Rise of the Tomb Raider

Rise of the Tomb Raider 5K gallery: Portraits and landscapes

Features
By Mary K published 18 February 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 1 of 44
Page 1 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 2 of 44
Page 2 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 3 of 44
Page 3 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 4 of 44
Page 4 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 5 of 44
Page 5 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 6 of 44
Page 6 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 7 of 44
Page 7 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 8 of 44
Page 8 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 9 of 44
Page 9 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 10 of 44
Page 10 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 11 of 44
Page 11 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 12 of 44
Page 12 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 13 of 44
Page 13 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 14 of 44
Page 14 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 15 of 44
Page 15 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 16 of 44
Page 16 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 17 of 44
Page 17 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 18 of 44
Page 18 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 19 of 44
Page 19 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 20 of 44
Page 20 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 21 of 44
Page 21 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 22 of 44
Page 22 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 23 of 44
Page 23 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 24 of 44
Page 24 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 25 of 44
Page 25 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 26 of 44
Page 26 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 27 of 44
Page 27 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 28 of 44
Page 28 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 29 of 44
Page 29 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 30 of 44
Page 30 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 31 of 44
Page 31 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 32 of 44
Page 32 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 33 of 44
Page 33 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 34 of 44
Page 34 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 35 of 44
Page 35 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 36 of 44
Page 36 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 37 of 44
Page 37 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 38 of 44
Page 38 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 39 of 44
Page 39 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 40 of 44
Page 40 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 41 of 44
Page 41 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 42 of 44
Page 42 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 43 of 44
Page 43 of 44

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.

Lara's back and looking great in Rise of the Tomb Raider.

The visuals are excellent, and Rise is just as cinematic as the first in the reboot series. While some skyboxes and distant landscapes may not be much, overall the game is diverse and detailed, from snowy mountains to lush green valleys and, of course, the many underground caves and tombs you'll discover.

An exquisite attention to detail is paid to Lara herself, as all the acting is done through motion capture to present a fully expressive character. The cutscenes are very beautiful in this respect as they have more of a human side than in other games.

I also played the DLC, Baba Yaga: Temple of the Witch, and really liked its creepy vibe. Unfortunately the game time runs for barely 2 hours so the $10 price tag is steep for what it is.

To take these shots I used a freecam mod by Hattiwatti which includes freeze-time and FOV control. I also released my Portrait Glow ReShade preset used for portrait shots and others in this gallery.

Remember to click the 'expand' icon on each image to download the full-size image. To grab them all, there's an archive here.

Page 44 of 44
Page 44 of 44
Mary K
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Adventure 'Any update is a bonus not a right': Peak devs snap back at ungrateful players demanding more updates, 'Neither us or Aggro Crab are live service studios'
 
 
Peak
Adventure Peak's new update gives you the keys to the climb with a suite of custom settings, including the option to turn on 'Grapple Mode (Stupid)'
 
 
A cropped screenshot of Lost Wiki: Kozlovka. A fuzzy black and white photo of a tree with symbols carved into its trunk is displayed via a retro computer interface.
Adventure A $5 Wikipedia-like mystery game consumed me for 2 straight hours as I dug for clues about a little town and its big weird tree
 
 
Drinking in a bar
Adventure Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
 
 
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Advanced Warfare: A soldier using a riot shot to block gunfire from another player jumping from a staircase with dual-wield machine guns.
Call of Duty A decade ago, Call of Duty sidelined its iconic progression system to dabble in gacha instead, and I was glad I'd forgotten
 
 
Pillars of Eternity art showing Eder and Pallegina
RPG 11 years after launch, Pillars of Eternity's new turn-based mode feels like the way it's meant to be played
 
 
An evil Pac-Man villain covering his face
Movies & TV I watched the first TV show ever based on a game and it made me realize: we've really got it good these days
 
 
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Platforms Five new Steam games you probably missed (April 7, 2026)
 
 
Two genasi with glowing eyes and hair from Neverwinter Nights 2 concept art.
RPG In 2007, two game music GOATs collaborated on the criminally underrated soundtrack to a similarly underrated D&D RPG
 
 
A Gundam Battle Operation 2 illustration of the Crossbone Gundam paired with a screenshot of Kliff from Crimson Desert.
Action Your joys will always be someone else's junk
 
 
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