Remnant 2 has 'secrets within secrets within secrets' that not even the most hardcore players have found yet, says principal designer
'I'm talking about hardcore players with over 400+ hours, reviewers that had early access, even our own internal developers. No one.'
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In what feels like a threat to completionists, Remnant 2's principal designer Ben Cureton took to Twitter yesterday to expand on the volume of the upcoming soulslike third-person shooter's hidden secrets:
"No one has seen or obtained 100% of everything #Remnant2 has to offer. I'm talking about hardcore players with over 400+ hours, reviewers that had early access, even our own internal developers. No one."
This isn't particularly shocking given as the game's not even out yet, but considering the type of player cited it's still impressive. Remnant 2 expands on the procedural generation of the first game, playing on its many-worlds concept.
In an interview with IGN earlier this year, Gunfire Games promised as much, stating that even the storylines of the game would be randomly generated—they're all hand-crafted, sure, but the way they slot into your playthrough will be different every time.
With that in mind, it's not surprising that not even the most hardcore early-access marathon player has seen 100% of Remnant 2's secrets. It's not like you can pick which arrangement you get, so it could require dozens of playthroughs to cover every inch of ground—more if you're just that unlucky.
This isn't inherently a bad thing, of course—it's a fun departure from typical soulslike fayre. Other entries in the genre allow the player to develop a sense of familiarity over multiple playthroughs, turning you from a scared scrub inching around every corner with your shield up into a terrifying killer, who rips ass through the Undead Burg in 10 minutes.
Still, the claim itself reminds me of the internet tizz around Baldur's Gate 3's "17,000 endings" last week. While it's a number that's technically true, in practice it's not applicable. Once the internet's hit Remnant 2 with its combined might, I'm sure we'll have a robust wiki to comb through. If you're wanting to go in unspoiled, though, you'll have plenty to uncover.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Fortunately, not every kind of completionist will suffer at the hands of storyline RNG: "We made sure obtaining 100% Achievements is very player-friendly", Cureton wrote, elaborating that the hunt for secrets is intended as a bonus activity for players who've "already achieved that goal." So while a full catalogue may be a community effort, you won't be stuck in a Groundhog Day loop trying to get a '100% completion' down on paper.

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

