QuakeCon 2020 is cancelled

(Image credit: Bethesda Softworks)

QuakeCon, the summertime gaming convention that began in 1996 as a small gathering of deathmatchers and grew over the years into a major annual spectacle, has been cancelled. The 2020 event wasn't scheduled to take place until August, but Bethesda said that "uncertainties" caused by the ongoing pandemic means that the planning and preparation required to pull the convention together simply isn't possible—and it's not something people should be focusing on anyway.

"With all of the logistical challenges and uncertainties we currently face due to the COVID-19 pandemic, we have made the difficult decision to cancel this year's QuakeCon," Bethesda and id Software said in a joint statement. "The health and safety of our employees, volunteers, vendors, sponsors, and players will always be our top priority, and in these times it felt wrong to be talking about a gathering when gathering in the last thing any of us should be doing right now."

"While we don't know what the state of the pandemic will be this August, we do know it will not be possible to complete the work and planning with partners, vendors, volunteers, and others that is required to make QuakeCon a success."

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Last year's event was a big one, celebrating the 25th anniversary of Doom, and Bethesda suggested that the 2020 QuakeCon could match it, given that it's the "25th year of the event." It's disappointing—Doom Eternal would surely have had a big presence this year, and I'll miss all those wild custom-built rigs—but under the circumstances, also absolutely the right (and unavoidable) decision.

You can follow our coverage of all industry-related coronavirus updates here. For more information on the Covid-19 coronavirus, visit the Centers for Disease Control for updates in North America, the European Centre for Disease Prevention and Control, or the World Health Organization

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.