PlayerUnknown's Battlegrounds is leaving Early Access in December

At Paris Games Week Today, the developers of PlayerUnknown's Battlegrounds announced it's leaving Early Access this December. "Late December," to be more precise. That release looks like it will closely follow the launch of the Xbox One version of PUBG on December 12, which will include the much-anticipated vaulting system that's coming to the PC test servers soon.

An Xbox press release by PUBG Corp. CEO Chang Han Kim says the following:

"In addition to announcing Xbox’s XGP launch date on December 12, we also shared the exciting news that we’re on track to launch 1.0 for the PC version in late December. This has been an amazing year for us and launching both 1.0 on PC and on Xbox through Xbox Game Preview are huge milestones for the team. I’m incredibly proud of how far we’ve come in such a short time, but I’m even more excited to say that we’re just getting started."

The press release also states that the two versions of the game won't be identical, though that divide may not last long: "Both versions are being developed at the same time, but they both have their own separate roadmaps. Various Xbox One features and functionality will change and come online over time just like they have on PC, with our goal being to have both versions align to each other as soon as possible."

The new desert map will be included in the 1.0 PC release scheduled for December, and will come to Xbox later. You can watch the full VOD of the announcements here, though watch out for some early audio problems (skip to 12:30 to save your ears, headphone users). 

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).