Play Amplitude's Endless Dungeon early

We just got another glimpse at Amplitude's Endless Dungeon—and its many eye-catching, alien-disintegrating explosions—on the PC Gaming Show, accompanied by the news that you can now sign up at to get your hands on in-development builds. 

Despite being known as a 4X developer, Humankind and Endless Space's Amplitude Studios also knows its way around a tactical roguelite. 2014's Dungeon of the Endless zoomed in on the Endless sci-fi universe, creating random adventures through monster-infested dungeons instead of tales of galactic-scale conquest and intrigue. And while Amplitude isn't calling it a direct sequel, Endless Dungeon has that "same spirit". 

Fighting hordes of alien monsters while trying to protect an enigmatic crystal is still the job, but as you may have noticed from the trailer, it's quite a bit flashier, and the emphasis is very much on the action. 

Amplitude's already shown off a couple of heroes, but you'll be able to take a much closer look by registering over on Amplitude's conducted this kind of collaborative development for nearly all of its games, and it's even spread to other Sega studios, like Relic, which is using it for Company of Heroes 3. 

Signing up means you'll get access to slices of the game where you can test specific features and give your feedback throughout development. Endless Dungeon looks like it's going to be a lot more fun with some pals in tow, so talk a few of them into registering while you're at it. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.