Oculus Rift creator says game speed is key to solving motion sickness in VR

How real is real anyway? Oculus Rift creator Palmer Luckey thinks the best solution to motion sickness problems when using a virtual reality headset might be rethinking how movement is simulated in all games, not just those that plan on exploiting the new technology.

"The run speed in Unreal Tournament 3 is something like 30 miles an hour," Luckey said in an interview with TechRadar . "And instant acceleration backward 40 miles an hour... the human body does not handle it well. So a lot of this work that has to be done to make games work in VR is really making games that won't make people sick in reality while still keeping the limitations of VR in mind."

Luckey said there are already some test builds of the headset "that for some content completely eliminate motion sickness," while other people simply take time to adapt to the device. Since some of the most intriguing uses for a VR headset would be all about manipulating tremendous speeds, it seems key that designers behind hardware like the Oculus Rift as well as those behind upcoming games like EVE: Valkyrie uncover the perfect balance of immersion and comfort.

It's clear that the constant testing and refinement of such a bleeding edge piece of technology goes hand in hand with developing for the PC. We've been following the steady progress and regular upgrades to the VR technology, both in screen resolution and in controlling motion sickness , for most of 2013 already. It's a dynamic of constant change that will likely see the Rift remain a PC peripheral, even as new console platforms are currently being introduced. Luckey argues that "consoles are too limited for what we want to do."

"We're trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year—continue making progress internally—and whenever we make big jumps we want to push that to the public," he said.

"The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time," Luckey said. "Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D."

Latest in VR Hardware
A "sensor-actuator–coupled gustatory interface chemically connecting virtual and real environments for remote tasting," or essentially a virtual reality tongue in an artificial mouth
Would you like to taste fish soup in VR? Me neither, but this electronic tongue does it anyway
Varjo Aero
Varjo Aero VR headsets seem to be not working on RTX 5090s, and its community is opting for strange solutions while waiting for an Nvidia driver release to fix it
A still from a YouTube video showing The Swedish Maker cutting a piece of wood with power tools while wearing a Meta Quest 3 VR headset.
YouTuber The Swedish Maker wears a Meta Quest 3 VR headset for his entire woodworking project and miraculously emerges with all fingers intact
The HTC Vive XR Elite front three quarter angle
Google is bulk buying HTC Vive engineers to help Android XR become a platform that can rival Meta's VR/AR dominance
Meta Horizon OS on a box.
The upcoming Asus VR project is rumoured to have eye and face tracking, yet the thing I'm most excited about is its OS
An image of a Meta Quest 3S VR headset and two hand controllers against a teal background and a white border
Be the Batman in your bedroom with this Meta Quest 3S deal, saving $50 on the 256 GB model
Latest in News
Inzoi - A character with a long bob in the character creator
Inzoi will cost as much as a Sims 4 expansion pack and until it leaves early access 'all DLCs and updates will be free'
Inzoi -
In good news for Sim-murdering sickos, Inzoi has '16 different types of deaths'
A photo of Nvidia's Zorah graphics demo running a large gaming monitor
Nvidia's expanded Zorah demo tells us how AI is the future of graphics: 'There's no rasterization going on at all. This is all ray traced and the amazing part is that it's actually faster than rasterizing'
Ghoul in sunglasses
After years of playing as stupid, boring humans in Fallout, you can finally channel your inner Walton Goggins and become a ghoul in Fallout 76
Astarion, after being asked whether he'd like a kiss, winces in the opposite of anticipation in Baldur's Gate 3.
Hasbro will be ready to share news about the future of Baldur's Gate 'in pretty short order'
WoW Classic: Season of Discovery
World of Warcraft Classic’s Season of Discovery may be teasing a legendary weapon that players have speculated is in the game for two decades