​Nvidia GTX 950 launches for $160

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As rumored, Nvidia is releasing the Nvidia GTX 950 today for $160, positioning it between the previous-gen $120 GTX 750 Ti and the $200 GTX 960. Nvidia’s aiming the 950 at the MOBA crowd, championing it as a great graphics card for League of Legends and Dota 2 players.

To bolster that claim, Nvidia is building some specific optimization profiles into GeForce Experience for MOBAs to reduce latency with the GTX 950. Where Nvidia typically buffers two frames ahead in the DirectX pipeline, its “low latency” profiles for MOBAs on the 950 will reduce that to one frame. That, along with configuring a game in fullscreen (rather than borderless windowed) and the Maxwell architecture’s overall performance improvements bringe latency in rendering an image down to 45 milliseconds, compared to 80 milliseconds on the GTX 650.

To be clear, those tweaks were already possible through the Nvidia Control Panel, but obviously required digging through some settings and knowing your way around some specific optimizations. Nvidia's now going to surface those options in GFE and offer some one-click "low latency" profiles for games like LoL and Dota 2.

That’s Nvidia’s pitch for the GTX 950; now let’s look at some numbers.

Specs 650 750 Ti 950 960
CUDA Cores 384 640 768 1024
Base clock 1058 MHz 1020 1024 MHz 1126 MHz
Boost clock -- 1085 1188 MHz 1178 MHz
Memory clock 5 GHz 5.4 GHz 6.6 GHz 7 GHz
Texture units 32 40 48 64
ROP units 16 16 32 32
TDP 64W 60W 90W 120W
Launch price $110 $150 (now $120) $160 $200

The GTX 950 supports DirectX features at Feature Level 12_1, which should make it forward compatible with any DX12 games that come down the pipe.

Alongside its announcement of the GTX 950, Nvidia also showed off some new sharing and streaming features coming to GeForce Experience in a near-future update. We've been testing the GTX 950, and should have more soon on how it compares to the 960 and last year's 750 Ti.

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).