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Nvidia didn't have permission to put The Long Dark on GeForce Now, developer says

(Image credit: Hinterland Studio)

GeForce Now, Nvidia's new streaming service, has shed another game. Last month, it lost Activision's games because of a "misunderstanding," followed soon after by most of Bethesda's, and now it's down The Long Dark, Hinterland Studio's chilly survival sandbox. 

Rather than a miscommunication, this time there seems to have been no communication at all. According to creative director Raphael van Lierop, Nvidia added The Long Dark to its service without asking the developer for permission. 

On Twitter, Lierop explained that Hinterland asked Nvidia to remove it and apologised to players who have to put their excursion into the Canadian wilderness on hold, at least on GeForce Now. "Devs should control where their games exist," he added. 

Apparently Nvidia offered the developer a graphics card as an apology, which seems more like something you'd give a disgruntled customer, not a business partner. "Maybe they'll offer you the same thing," Lierop joked in a follow-up tweet

Unlike Stadia, GeForce Now doesn't have a game store; it's a service that lets you stream PC games you already own to other devices. It also supports a substantially larger number of them, though it's already lost quite a few since it launched, including Diablo 3, Overwatch and Call of Duty: Modern Warfare.  

Activision asked for its games to be removed until a commercial agreement had been made. It had partnered with Nvidia for the beta, but there was apparently a misunderstanding about whether or not that extended to the 90-day trial period that kicked off with the service's launch.

In response to the suggestion that developers and publishers shouldn't get to decide where their games get installed, Van Lierop pointed out that Hinterland's distribution agreement is with Valve, not Nvidia, and the developer has a choice about who can sell access to its games. 

 

Another concern for developers might be the impact it has on potential ports. Van Lierop agreed with digital entertainment lawyer Pete Lewin, who noted that it "kills the ability to commercialise ports for new platforms (partic mobile) or to negotiate exclusivity deals."

In both Hinterland and Activision's cases, the main issue seems to be that Nvidia just didn't bother to ask. Even if it's not selling the games, it's using them in its library to promote GeForce Now. Hinterland might have agreed, if that had happened. 

GeForce Now made a great first impression, with Joanna and Jarred calling it the "cloud gaming service Stadia should be," but once the trial period is over, one of its biggest draws might not be quite as attractive. The game library, even with these losses, is still pretty robust, but any of these games could vanish after the trial. 

"As we approach a paid service, some publishers may choose to remove games before the trial period ends," reads the blog post from Nvidia. "Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce Now. Meanwhile, others will bring games back as they continue to realize GeForce Now's value."

It's not clear if or when any of the games that have recently left GeForce Now will be returning. I've reached out to Nvidia and will update the article if I get a response. 

Fraser is the sole inhabitant of PC Gamer's mythical Scottish office, conveniently located in his flat. He spends most of his time wrangling the news, but sometimes he sneaks off to write lots of words about strategy games.