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New Overwatch hero Moira announced at BlizzCon

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Overwatch has its angelic healer in Mercy, its grizzled healer in Ana, and now its flat-out evil(?) healer in Moira, shown off in a new trailer at BlizzCon 2017 today. "She does a tremendous amount of healing. She can also do a tremendous amount of damage as well," said Jeff Kaplan. 

Check out the video above for a look at Moira's abilities, which include a yellow healing orb that can chain to multiple friendly heroes, a bouncing purple orb that dishes out the damage, a teleport, and a combined yellow/purple beam that looks like it heals friendlies while also liquidating enemies.

Moira's playable at BlizzCon right now, but no word on when she'll hit PTR or the live game. 

The full details on Moira's abilities are available on Overwatch's hero site (opens in new tab) now. Here's the description, and the full breakdown: 

Moira’s biotic abilities enable her to contribute healing or damage in any crisis. While Biotic Grasp gives Moira short-range options, her Biotic Orbs contribute longer-range, hands-off damage and healing; she can also Fade to escape groups or remain close to allies in need of support. Once she’s charged Coalescence, Moira can save multiple allies from elimination at once or finish off weakened enemies. 

Biotic Grasp: Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy. 

Biotic Orb: Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.

Fade: Moira quickly teleports a short distance. 

Coalescence: Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies. 

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter (opens in new tab) and Tested (opens in new tab) before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).