Modern Warfare 2 disables pinging after bug lets players use it to wallhack

call of duty: modern warfare 2
(Image credit: Activision)

Some cheeky bugs have slipped through the cracks and caused a bit of a nightmare for Modern Warfare 2 players during launch week. As a drastic temporary solution, Infinity Ward has disabled two key gameplay features: pinging enemy locations and attachment tuning.

As Polygon reports, the developer tweeted it was "disabling attachment tuning until further notice" over the weekend, as it was causing crashes for players who had five attachments tuned. Infinity Ward added: "If you currently have a tuned attachment equipped, you will need to unequip and reequip it to use your loadout."

Though Infinity Ward didn't mention issues with the ping system in its tweets, it's currently noted on the public Modern Warfare 2 Trello board. It doesn't specify what the exact issue is, but a video on Reddit points towards a pretty likely reason for its disabling. Turns out there's a bug with pinging that's accidentally creating an army of wallhackers. Pinging an enemy after their death leaves the marker hanging over their heads for the rest of the match, meaning players were able to repeatedly pick off enemies that had been pinged this way. 

huge_bug_you_can_ping_an_enemy_during_the_death from r/ModernWarfareII

 No word on when either of these issues will be fixed. The attachment tuning issue doesn't seem to be on the Trello board for some reason, but the ping system problem is currently marked as "fix in progress." It seems like Trello may be the way Infinity Ward will communicate bugs going forward, and I'm always here for more transparency. Even if the developer had a spot of trouble setting up the board, accidentally making it publicly editable and causing players to flood its entries with nonsense. And, of course, posts begging for the removal of SBMM.

Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.