Moddb's 'Mod of the Year' is the best Half-Life 2 campaign since Half-Life 2
Players also voted for mods for Stalker, Counter-Strike, and a mod that turns Doom fully 3D.
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One of the most interesting things about the Half-Life series is that its hero, Gordon Freeman, has slowly been overshadowed by his supporting cast. Barney Calhoun of Blue Shift. Adrian Shephard of Opposing Force. Alyx Vance even got her own game in 2020, further pushing Freeman out of the spotlight.
In 2022, a mod for Half-Life 2 gave another supporting character a day in the sun. Entropy: Zero 2 doesn't even feature one of Half-Life's heroes, but focuses on the adventure of one of its bad guys, a Combine Elite soldier. And in late December, players voted for Zero 2 as Moddb's Mod of the Year.
The award is well-deserved. I played Entropy: Zero 2 a few months ago and it's genuinely great, with a long campaign, exciting sequences letting you battle the rebels alongside Combine hardware like choppers and Hunters, inventive levels and puzzle-solving, and a deeper dive into the missing final chapter of Half-Life 2. Valve never gave us Episode 3, but I daresay this mod fills that gap nicely.
The mod, by developer Breadman, is a sequel to 2017's Entropy Zero where you played a Combine Metrocop prior to Freeman's arrival in City 17. This time you're in a post-Freeman timeline, and along with new weapons and vehicles, there's an intriguing storyline as you try to track down another Combine Elite who seems to have some important information about your own history. It's good stuff from start to finish, and easily one of the best Half-Life 2 mods I've ever played.
Also making the players choice top ten mods of 2022 are Coterminus (also for Half-Life 2), Voxel Doom (which makes Doom properly 3D), and more. Check out the entire list of winners at Moddb.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

