Mighty Quest for Epic Loot: how to design your dungeon in Ubi Montreal's first F2P game

Where do dungeons come from? There is no daddy dungeon or mummy dungeon, there is no dungeon adoption agency, and there's certainly no dungeon planning agency. But for every hero there are tens of dozens of trap-filled basements. Who's doing the dungeon nasty? The answer, according to Ubisoft Montreal's first free-to-play game, the excellently monikered Mighty Quest for Epic Loot, is you lot. You filthy things.

You'll want players to stay in your castle for as long as possible. The more the more chance they have is to be exposed to traps and creatures, the better you built it. Players will vote on your contribution, to allow the fun ones to rise. You're can hop into someone's castle and fight through it on a Mighty Quest for Epic Loot, probably making notes as you chop through their obviously deficient placements and mockingly score it at the end while counting your loot. Again, this action is as you'd expect: you create a hero and customise his powers with upgrades, as well as the additional Epic Loot.

Bu that's not all: you can neatly create custom challenges for friends, sending them mocking mails where you define a reward and a time for them to beat, as well as talking trash (in a box labelled 'trash talk') . A fine addition to a promisingly silly game.

Check out the Mighty Quest for Epic Loot announcement trailer here.

TOPICS