When we last checked in on Maia, it had just landed on Steam Early Access. Since then, developer Simon Roth has been busy building up his sci-fi colony sim. The latest update introduces some clever research technology, an adorable deadly giant, and—to the relief of every simulated colonist—toilets. In a new video transmission, Roth runs through the features of the patch.
The full changelist can be found on Maia's Steam announcement board . It reveals 0.42's other, equally important patch notes, like procedural haiku generation and less hyper-productive chickens.
- Doors now have lots of new things to say.
- Physics mesh refinement on many objects. (easier to click them).
- Door locking clicking bug fixed.
- Pathfinding flood slowdowns fixed.
- Procedural Haiku generation.
- Seismic station.
- Weather station.
- Megacephalalgia creature.
- Foliage now edible(for some), destroyable. Growth rates tweaked.
- Chickens are less prone to making too many babies.
- Turret has 84% more DAKKA.
- Crash logs are more detailed.
- Fixed odd exterior object placements.
- Intel 4400 support.
- Gui is more responsive and juicy.
- New UI button. "Cycle warnings".
- New UI button. "Call colonists from orbit"
- Colonists no longer plough head first into doors.
- Wear and repair quality values fixed /tweaked.
- A bunch of sound stuff that I don't understand but Nick tells us it's good.
- Toilets
- New PFX.
- A bunch of silly easter eggs.
- All crashes fixed (that we could find).
- Lots of small improvements from feedback whilst showing at Rezzed. (Thanks!)
- Code base checked on 3 different static analysers and hundreds of fixes made.
In addition to the patch, the game is 20% off until May 10th. Maia's 0.42 update is out now.