Big changes are coming this week now that we have League of Legends 9.14 patch notes. In addition to Team Fight Tactics getting a new champion, several of LoL's champions have had their abilities updated with effects like anti-shielding or flat damage reduction to make them natural counters to more popular champions.
So let's get into it and see what's new with League of Legends patch 9.14.
Teamfight Tactics patch notes
"9.14 also marks the first patch with official TFT patch notes! From now on, you can expect TFT patch notes almost every week on their own separate page. This first official patch week we have a whole host of changes. First, Twisted Fate is warping in to the Convergence for all your piracy and spell-slinging needs. Then, get ready to start climbing because the ranked Beta Season is coming and as they say, 'RNG is a ladder.' Finally, items and gold will now drop from NPC rounds on a more consistent basis.
Looking for the full Teamfight Tactics patch notes? Take this magical journey!"
League of Legends 9.14 patch notes
Champions with new natural counter abilities
"R now destroys shields on enemies before dealing damage and silencing."
R - Static Field
NEW: Static Field now removes shields on enemies before its other effects (damage and silence).
"Empowered W now breaks shields on targets before dealing damage and stunning."
W - Ruthless Predator
NEW: Destroys existing shields on targets when empowered with 50 Fury before its existing effects (damage and stun).
"R healing reduction increased."
R - Death Lotus
40% healing reduction ⇒ 60% healing reduction.
"Q pull now applies healing reduction."
Q - Bear Trap on a Rope
NEW: Pulling in an enemy reduces all healing on them by 60% for 5 seconds.
Fizz (Flat damage reduction):
"Passive reduces all sources of damage."
Passive - Nimble Fighter
DAMAGE REDUCTION: 4/6/8/10/12/14 (levels 1/4/7/10/13/16) against basic attacks ⇒ 4 (+0.01 ability power) against all sources of damage(maximum of 50% reduction).
Leona (Flat damage reduction):
"W reduces damage by a flat amount; armor decreased; magic resist decreased. R no longer empowers basic attacks."
W - Eclipse
NEW: Eclipse now grants 8/12/16/20/24 pre-mitigation damage reduction (maximum of 50% reduction).
ARMOR: 25/35/45/55/65 ⇒ 20/25/30/35/40
MAGIC RESIST: 20/30/40/50/60 ⇒ 20/25/30/35/40
R - Solar Flare
REMOVED: Leona no longer gains empowered basic attacks after casting Solar Flare.
Karma (True sight):
"W now provides true sight on rooted targets."
W - Focused Resolve/Renewal
NEW: Focused Resolve/Renewal now reveals successfully rooted targets for the duration of the root as well.
LeBlanc (True sight):
"E now provides true sight on rooted targets."
E - Ethereal Chains
NEW: Ethereal Chains now reveals successfully rooted targets for the duration of the root as well.
Morgana (True Sight):
"R now provides true sight on stunned targets."
R - Soul Shackles
NEW: Soul Shackles now reveals successfully stunned targets for the duration of the root as well.
"E now cancels in-progress dashes; bonus damage duration decreased."
E - Charm
NEW: Charm now cancels in-progress dashes.
BONUS DAMAGE DURATION: 5 seconds ⇒ 3 seconds.
"W minimum cast range removed; maximum cast range decreased; cooldown increased early and decreased late. E healing increased; now reduced when poisoning minions and small monsters; cost flattened. Ability casts now buffer."
NEW: Cassiopeia can now buffer her ability casts.
HEALTH: 537 ⇒ 575
HEALTH GROWTH: 87 ⇒ 90
MANA: 418 ⇒ 350
MANA GROWTH: 31.5 ⇒ 40
ARMOR: 25 ⇒ 20
W - Miasma
REMOVED: Cassiopeia no longer has a minimum cast range on Miasma.
MAXIMUM CAST RANGE: 800 ⇒ 700.
COOLDOWN: 18/17.5/17/16.5/16 seconds ⇒ 24/21/18/15/12 seconds.
E - Twin Fang
NEW: Cassiopeia heals for 75% less when she poisons minions and small monsters.
HEAL: 5-22 (based on level) (+0.1 ability power) ⇒ 13/16/19/22/25% of her ability power.
COST: 40/45/50/55/60 mana ⇒ 50 mana at all ranks.
"W bonus movement speed increased; bonus movement speed duration decreased; grounds and slows dashing enemies."
W - Steadfast Presence
NEW: If Poppy stops an enemy from dashing or casting a movement ability, she grounds and slows them by 25% for 2 seconds.
MOVEMENT SPEED DURATION: 2.5 seconds ⇒ 2 seconds.
BONUS MOVEMENT SPEED: 30% ⇒ 35%.
"Base health regen growth increased. R no longer revives Aatrox; amplified self-healing increased; cooldown decreased."
HEALTH REGEN GROWTH: 0.75 ⇒ 1
R - World Ender
REMOVED: Aatrox no longer earns a Revive through kills
AMPLIFIED SELF-HEALING: 40/55/70% ⇒ 50/60/70%
COOLDOWN: 140/120/100 seconds ⇒ 120/100/80 seconds
"W cooldown flattened; energy restore flattened; duration extension removed; stealth type changed. Q AP ratio increased. E damage increased. R cooldown increased."
MAGIC RESIST: 32.1 ⇒ 37
HEALTH GROWTH: 85 ⇒ 95
Q - Five Point Strike
RATIO: 0.5 ability power ⇒ 0.6 ability power
W - Twilight Shroud
STEALTH TYPE: Obscurity ⇒ Invisibility (Akali is now fully revealed by True Sight effects, rather than only her outline)
COOLDOWN: 25/22/19/16/13 seconds ⇒ 20 seconds at all ranks
ENERGY RESTORE: 40/50/60/70/80 ⇒ 80 at all ranks
REMOVED: Twilight Shroud's duration no longer extends if Akali breaks invisibility by basic attacking or using abilities
E - Shuriken Flip
SHURIKEN DAMAGE: 70/105/140/175/210 (+0.7 bonus attack damage) ⇒40/70/100/130/160 (+0.35 total attack damage)
NEW: SHURIKEN AP RATIO: 0.5 ability power
DASH DAMAGE: 50/80/110/140/170 (+0.7 bonus attack damage) ⇒40/70/100/130/160 (+0.35 total attack damage)
NEW: DASH AP RATIO: 0.5 ability power
R - Perfect Execution
COOLDOWN: 100/85/70 seconds ⇒ 120/110/100 seconds
"Base mana and mana growth increased."
MANA: 278.84 ⇒ 350
MANA GROWTH: 38 ⇒ 40
Aurelion Sol (changed):
"Q max stun duration and radius growth per second increased. E max movement speed now scales with level."
Q - Starsurge
MAXIMUM STUN DURATION: 1.65/1.8/1.95/2.1/2.25 seconds after traveling for 5 seconds ⇒ 2.2/2.4/2.6/2.8/3 seconds after traveling for 5 seconds (minimum stun duration still 0.55/0.6/0.65/0.7/0.75/0.8 seconds)
STAR RADIUS GROWTH: Increased by 33%
E - Comet of Legend
MAXIMUM BONUS MOVEMENT SPEED: 25/30/35/40/45% ⇒ 25-45% (levels 1-18)
"Base health increased; health regen decreased. E travel speed increased; ally bonus speed flattened."
HEALTH:535 ⇒ 575
HEALTH REGEN: 7.5 ⇒ 5.5
E - Magical Journey
TRAVEL SPEED:800 ⇒ 900
ALLY BONUS SPEED: 10/20/30/40/50% ⇒ 33% at all ranks
"Passive and R bugfixes. Q arc speed decreased. W cost bugfixed."
Passive - Moonsilver Blade
BUGFIX: Will no longer occasionally do unintended additional damage to turrets.
Q - Crescent Strike
INNER ARC SPEED: 2100 ⇒ 1900
OUTER ARC SPEED: 2300 ⇒ 2100
W - Pale Cascade
COST: 40/55/60/65/70 mana ⇒ 40/55/70/85/100 mana
R - Lunar Rush
BUGFIX: Lunar Rush can no longer be reset twice when a reset was timed with a new application of Moonlight.
"Passive cooldown reduction removed; cooldown decreased; damage increased. Q cooldown and damage increased; cost decreased late. W now interruptible by CC and restricts Flash during channel; self-slow decreased."
MANA GROWTH: 20 ⇒ 40
Passive - Colossal Smash
REMOVED: Colossal Smash's cooldown is no longer reduced every time Galio hits a unique enemy champion with an ability.
Q - Winds of War
COOLDOWN: 8 seconds ⇒ 5 seconds
DAMAGE: 12-80 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.4 bonus magic resist) ⇒ 15-160 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.6 bonus magic resist)
COOLDOWN: 10/9.5/9/8.5/8 seconds ⇒ 14/13/12/11/10 seconds
GUST DAMAGE: 70/105/140/175/210 ⇒ 80/115/150/185/220
COST: 80/90/100/110/120 mana ⇒ 80/85/90/95/100 mana
W - Shield of Durand
NEW: Galio cannot Flash while channeling Shield of Durand.
NEW: Shield of Durand can now be interrupted by all the usual CC effects that interrupt channels.
SELF-SLOW: 30% ⇒ 15%
"Attack damage decreased; attack damage growth increased. Q base damage decreased early, increased late; damage ratio increased."
ATTACK DAMAGE: 58 ⇒ 54
ATTACK DAMAGE GROWTH: 3.5 ⇒ 4.25
Q - Shock Blast
DAMAGE: 70/115/160/205/250/295 (+1.0 bonus attack damage) ⇒55/105/155/205/255/305 (+1.2 bonus attack damage)
"W cooldown decreased; root duration increased."
W - Deadly Flourish
COOLDOWN: 14 seconds ⇒ 12 seconds
ROOT DURATION: 0.75/1/1.25/1.5/1.75 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
"Attack damage and attack speed decreased; attack damage growth increased. E bonus attack speed increased."
ATTACK DAMAGE: 50.544 ⇒ 48
ATTACK DAMAGE GROWTH: 3.3 ⇒ 3.75
ATTACK SPEED: 0.69 ⇒ 0.625
E - Lightning Rush
BONUS ATTACK SPEED: 30/40/50/60/70% ⇒ 40/50/60/70/80%
"Q cooldown increased early, decreased late; cost flattened. W double shield on return removed; shield ratio increased; shield duration decreased. R cooldown reset removed; cooldown decreased late; ratio increased."
Q - Light Binding
COOLDOWN:10 seconds ⇒ 13/12/11/10/9 seconds
COST: 40/45/50/55/60 mana ⇒ 50 mana at all ranks
W - Prismatic Barrier
RETURNING SHIELD: Double outgoing shield ⇒ Same as outgoing shield (returning shield still stacks with the outgoing shield).
SHIELD RATIO: 0.2 ability power ⇒ 0.3 ability power
MAXIMUM SHIELD: 150/195/240/285/330 (+0.6 ability power) ⇒100/130/160/190/220 (+0.6 ability power)
SHIELD DURATION: 3 seconds ⇒ 2.5 seconds
R - Final Spark
REMOVED: No longer refunds a percentage of its maximum cooldown when hitting at least one enemy champion that dies within 1.75 seconds
COOLDOWN: 80/65/50 seconds ⇒ 80/60/40 seconds
RATIO: 0.75 ability power ⇒ 1.0 ability power
"Q slow increased, slow duration decreased. W empowers basic attacks on cast and cleaves in a cone; cost increased and scales with rank. VFX and QoL updates."
SHINE AND POLISH: New VFX for all abilities and skins.
MOUNTAIN OUT OF A MOLEHILL: Malphite is slightly smaller at the start of the game.
NEW: Malphite's size now increases with his armor, capping around 850 armor.
Passive - Granite Shield
NEW: Shield regeneration VFX added.
Q - Seismic Shard
ROLLING STONES: Improved cast animation for most skins.
THE ROCK IS COOKING: Malphite now spawns his rock ~100 units in front of him rather than at his center point.
SLOW: 14/17/20/23/26% ⇒ 15/20/25/30/35%
SLOW DURATION: 4 seconds ⇒ 3 seconds
W - Thunderclap
EMPOWERED BASIC ATTACK: Malphite's next basic attack within 6 seconds gains 50 increased range and deals 20/35/50/65/80 (+0.2 ability power) (+0.15 armor) bonus physical damage.
ROCKY ROAD CONE: For the next 5 seconds after casting, Malphite's basic attacks cleave enemies in a cone in front of him, dealing 10/20/30/40/50 (+0.2 ability power) (+0.1 armor) physical damage to enemies hit.
COST: 25 mana at all ranks ⇒ 30/35/40/45/50 mana
"Passive base damage decreased. E magic penetration decreased late."
Passive - Darkness Rise
BASE DAMAGE: 8-25 (levels 1-18) ⇒ 5-15 (levels 1-18)
BUGFIX: No longer activates on Mordekaiser's corpse if it procs via Death's Grasp hitting 3 enemies after Mordekaiser dies.
E - Death's Grasp
MAGIC PENETRATION: 5/10/15/20/25% ⇒ 5/7.5/10/12.5/15%
"Attack damage and attack speed decreased; attack damage growth and attack speed growth increased. Passive no longer breaks when Neeko basic attacks enemy champions. W passive movement speed decreased."
ATTACK DAMAGE: 52 ⇒ 48
ATTACK DAMAGE GROWTH: 2 ⇒ 2.5
ATTACK SPEED: 0.645 ⇒ 0.625
ATTACK SPEED GROWTH: 2.5% ⇒ 3%
Passive - Inherent Glamour
New: Neeko no longer loses her disguise when basic attacking enemy champions.
W - Shapesplitter
PASSIVE BONUS MOVEMENT SPEED: 20/25/30/35/40% ⇒10/15/20/25/30%
"Cougar E base magic damage increased."
E - Swipe
BASE DAMAGE: 70/130/190/250 ⇒ 80/140/200/260
"E now stuns non-champions. R deals reduced damage to surviving enemies; now grants Pyke additional "Your Cut" gold as well."
E - Phantom Undertow
NEW: Phantom Undertow now stuns non-champions, but deals no damage to them.
R - Death From Below
NEW: Deals 50% reduced damage to enemies that survive Death from Below.
SPLIT BOUNTY: When Pyke kills an enemy with Death from Below, the last assisting ally ⇒ the last assisting ally and Pyke are granted "Your Cut".
FIRST MATE: When Pyke assists on a kill following Death from Below, he receives 1 "Your Cut" ⇒ 2 "Your Cut".
NEW: Death from Below's icon now shows next to Pyke's health bar when it can be cast for free.
"Base health regen and health regen growth increased. Q and E bugfixes."
HEALTH REGEN: 7 ⇒ 8
HEALTH REGEN GROWTH: 0.55 ⇒ 0.8
Q - Overload
BUGFIX 1: Overload no longer cancels Ryze's movement when spammed during its cast time.
BUGFIX 2: Overload no longer bounces back to its original target if Spell Flux is applied to it during other bounces.
E - Spell Flux
BUGFIX 3: Now correctly triggers Manaflow Band when it bounces to a champion.
BUGFIX 4: Spell Flux no longer bounces back to its original target off of other targets that have Flux on them.
"Q recast timer increased; brighter ability icon when toggled on in the spell bar."
Q - Poison Trail
RECAST TIMER: 0 seconds ⇒ 0.5 seconds
INDICATOR: When toggled on, Poison Trail's icon will be highlighted more brightly.
"Soul Fragments restore mana and permanently increase Swain's max HP. Q pierces through minions; no longer pierces through champions killed. R1 drains all nearby enemies. R2 damage tied to R1 health drained; no longer modified by Soul Fragments; now castable immediately."
HEALTH GROWTH: 90 ⇒ 85
ATTACK RANGE: 550 ⇒ 525
Passive - Ravenous Flock
REMOVED: Swain can no longer store up to 5 Soul Fragments in reserve, empowering Demonflare.
NEW: Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment.
NEW: Collecting a Soul Fragment restores 4/5.5/7% of Swain's mana.
Q - Death's Hand
REMOVED: Killing a target no longer restores 3% of Swain's maximum mana.
NEW: Bolts now always continues through minions, but stop on impact with enemy champions.
COOLDOWN: 7.5/6.25/5/3.75/2.5 seconds ⇒ 10/8.5/7/5.5/4 seconds
RANGE: 725 ⇒ 625
ANGLE BETWEEN BOLTS: 8 ⇒ 10
R - Demonic Ascension
COST: 0 mana ⇒ 100 mana
BONUS HEALTH: 150/275/400 ⇒ 125/200/275 (+5 per Soul Fragment)
MINION AND MONSTER HEALING REDUCTION: 80% ⇒ 90%
NEW: Swain drains all enemy units within range, including invisible units.
R - Demonflare
REMOVED: Swain no longer needs to restore 125/300/450 health to cast Demonflare and can cast it immediately.
DEMONFLARE DAMAGE: 45/60/75 (+0.21 ability power) magic damage per Soul Fragment to all nearby enemies ⇒ 75% of the health Swain has drained during Demonic Ascension in magic damage, up to a cap.
NEW: DEMONFLARE MINIMUM DAMAGE: 100/150/200 (+0.5 ability power)
NEW: DEMONFLARE MAXIMUM DAMAGE: 200/300/400 (+1.0 ability power)
"Passive damage vs minions less reduced. Q detonation damage increased. E shield granted on first cast; no longer blocks non-magic damage but blocks all magic damage for a duration; cooldown flattened; second cast stun duration decreased. R cast range decreased, recast window decreased, cooldown increased, AD->AP ratio conversion decreased."
Passive - Petricite Burst
DAMAGE REDUCTION ON MINIONS: 70% ⇒ 50%
Q - Chain Lash
DETONATION DAMAGE: 40/60/80/100/120 (+0.4 ability power) ⇒45/70/95/120/145 (+0.6 ability power)
E - Abscond/Abduct
NEW: Now shields himself against all magic damage for 2 seconds on first cast.
COOLDOWN: 18/17/16/15/14 seconds ⇒ 14 seconds at all ranks
ABDUCT STUN DURATION: 0.5 seconds ⇒ 0.35 seconds
R - Hijack
CAST RANGE: 1050 ⇒ 950
HIJACKED ULTIMATE HOLD DURATION: 120 seconds ⇒ 90 seconds
COOLDOWN: 85/50/15 seconds ⇒ 100/80/60 seconds
AP RATIO CONVERSION: 0.5 ability power to 1.0 bonus attack damage, 0.7 ability power to 1.0 total attack damage ⇒ 0.4 ability power to 1.0 bonus attack damage, 0.6 ability power to 1.0 total attack damage.
Tahm Kench (changed):
"Passive damage health scaling increased; stacks no longer increase ability damage; abilities no longer apply stacks. Q no longer has a melee-range arc; stun now consumes all stacks. W1 Nearsight on enemies removed. W2 stun on enemies removed. E stores less Grey Health but heals for a higher percent; cooldown reduced but starts on shield expiration."
Passive - An Acquired Taste
REMOVED: Abilities no longer deal bonus magic damage based on passive stacks.
REMOVED: Abilities no longer apply An Acquired Taste stacks.
Q - Tongue Lash
ON-HIT DAMAGE: 1.5% Tahn Kench's maximum health per stack ⇒ 2.5% Tahm Kench's maximum health at any number of stacks.
COOLDOWN: 8/7/6/5/4 seconds ⇒ 8/7.5/7/6.5/6 seconds
REMOVED: No longer hits enemies in a wide arc in front of Tahm Kench on cast
NEW: Stunning an enemy with Tongue Lash consumes all stacks of An Acquired Taste
SLOW: 50/55/60/65/70% ⇒ 30/35/40/45/50%
SLOW DURATION: 2 seconds ⇒ 3 seconds
STUN DURATION: 1.5 seconds ⇒ 2 seconds
W - Devour/Regurgitate
REMOVED: Enemies are no longer nearsighted while Devoured.
REMOVED: Enemies are no longer stunned for 0.25 seconds after they're Regurgitated.
DAMAGE RATIO: 9/10/11/12/13% of target's maximum health ⇒ 11% of target's maximum health.
MAXIMUM MONSTER DAMAGE: 400/450/500/550/600 ⇒ 500
NEW: Tahm Kench can now Devour and Regurgitate Blue Sentinel and Red Brambleback.
E - Thick Skin
GREY HEALTH: 80/85/90/95/100% of the damage Tahm Kench takes ⇒45/50/55/60/65% of the damage Tahm Kench takes.
GREY HEALTH HEAL: 20/25/30/35/40% of Grey Health ⇒ 75% of Grey Health at all ranks.
COOLDOWN: 6 seconds starting on cast ⇒ 3 seconds when Thick Skin's shield expires or is broken.
"W recast timer decreased."
W - Purge
RECAST TIMER: 1 seconds ⇒ 0.5 seconds
"Passive shield decreased; mana restore removed. Q empowered damage decreased; cost increased. E missing HP scaling increased; cost decreased."
Passive - Bop 'n' Block
SHIELD: 80-300 (levels 1-18) ⇒ 50-300 (levels 1-18)
REMOVED: Yuumi no longer restores mana when she hits an enemy with an empowered basic attack.
Q - Prowling Projectile
EMPOWERED DAMAGE: 60/105/150/195/240/285 (+0.6 ability power) ⇒50/95/140/185/230/275 (+0.65 ability power)
COST: 60/65/70/75/80/85 mana ⇒ 75/80/85/90/95/100 mana
E - Zoomies!
BASE HEAL SCALING: Up to +100% ⇒ +130% based on target's missing health(healing from AP ratio still scales up to +300% based on target's missing health).
COST: 60/70/80/90/100 mana ⇒ 30/40/50/60/70 mana
"The new Death Recap is now live! This new and improved version includes damage type breakdowns, fight duration, and CC duration. Clicking the Recap will allow you to expand and see additional details on damage sources. We still have some more improvements planned for the future, so stay tuned. In the meantime, get in the game and see it for yourself!"
Show [Allied] Chat
"We've added a new option under Settings>Interface>Chat that will now allow you to mute your allies' chats. There is now a separate checkbox for "Show [Allied] Chat" next to the already existing "Show [All] Chat". Both settings will be checked by default, but players can now uncheck both to mute both enemies' and teammates' chats permanently, or until they're turned back on. However, unchecking both will not mute the pre- and post-game chat, but we've heard your requests and are considering including those in the future!"