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inXile files Autoduel trademark

Autoduel
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Autoduel was a racing/RPG based on the Steve Jackson Games pencil-and-paper RPG Car Wars, a vaguely Mad Max-ish game about heavily-armed vehicles doing battle in a post-apocalyptic America. The computer version was developed by the long-defunct Origin Systems and released all the way back in 1988. And now, if a trademark filing dug up by the RPG Codex is to be believed, it may be on the way back.

The filing, which was actually made back in July, is for "providing online downloadable computer and video game programs; Interactive video game programs," with the applicant listed as inXile Entertainment Inc. That doesn't necessarily mean much—trademark filings are easy enough to fake, as we know—but inXile founder Brian Fargo gave the find some legitimacy by retweeting an image of the filing with the comment, "Once again the Codex is first on the scene."

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The Fargo connection to Autoduel isn't as obvious as it is with games like Wasteland 2 or The Bard's Tale 4, but it is there. Origin Systems was founded in 1983 by Richard Garriott (and others, including his brother Robert, but Richard is the one everybody knows) and acquired by Electronic Arts in 1992; Electronic Arts just happens to be the publisher of the original Wasteland and the original Bard's Tale trilogy.

It's a tenuous link, but given the success inXile has had with Wasteland 2 and the widespread interest in other old-school resurrections—especially RPGs—it's not unreasonable to think that EA would give him a shot at a franchise that hasn't been touched for decades. InXile said it had no comment beyond Fargo's tweet, which isn't surprising but still a bit disappointing. We'll keep you posted. In the meantime, don't miss our recent chat with Brian Fargo about Wasteland 2, Fallout 4, and the different paths that lead to the end of the world.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.