Hearthstone’s Ben Brode on Old Gods and Reynad's match-making theory

Ben Brode Whispers of the Old Gods

Ben Brode whispers of the old gods

A new Hearthstone expansion is always cause for celebration, because new cards mean an instant refresh of the metagame, which otherwise tends to go stale after a few months. The next expansion, Whispers of the Old Gods, will see 134 new cards injected into the game, many of which are focused around threats from ancient multi-tentacled evil superpowers living deep under Azeroth. The set will arrive at the same time as Hearthstone is split into two main modes of play: Standard and Wild.

C'Thun cards

PCG: You announced that there will be no Inspire cards in the new set. RIP Inspire?

BB: I think, in general, it’s interesting when things come and go. Sometimes we’ll experiment with ideas and they won’t come back. I think it’s very unlikely that we’ll have more cultists, for example, in future sets, because they won’t feel like they belong in whatever we explore next. So I think it’s fine for us to explore, then take a break from it, and maybe we’ll go back and maybe we won’t. We’re also trying to come up with new cool ideas.

I do think Inspire had several success stories. Nexus-Champion Saraad gets a reasonable amount of play.

PCG: Was Inspire hard to balance? The sweet spot between completely unplayable and completely overpowered seemed super thin. Is that why so few ended up getting played?

BB: I think that may be somewhat true. I do think Inspire had several success stories. Nexus-Champion Saraad gets a reasonable amount of play. Murloc Knight and [Thunder Bluff] Valiant, the Shaman Inspire minion—those all seem reasonable. They weren’t wildly overpowered, and they weren’t too weak either. I even saw Kodorider pop up every now and again as well. I think we did learn a lot about Inspire, but I don’t think it’s inherently broken. We could explore that again in the future.

PCG: You’ve mentioned the need to take risks with sets. Do you think enough risks were taken with The Grand Tournament?

BB: I think that we did take risks. In The Grand Tournament, we changed our strategy in that we wanted to push a lot of the power into the class cards. We did an exercise where we listed all the cards that we felt were seeing high level competitive play for The Grand Tournament, and it was actually more than the number of high level tournament cards in Naxxramas, but many of the cards in Naxxramas are neutral minions that appear in many different deck types, so you see them more frequently. Cards like Living Roots, Mysterious Challenger, or Wyrmrest Agent—those are tier one cards, but you only see them in 1/9 of all possible decks. I don’t think The Grand Tournament was underpowered from a strict number of cards standpoint, but we made more class cards than we had before and we tried to concentrate a lot of the power in those spaces, so it felt a little less powerful.

PCG: I know you use Tavern Brawl as a testing ground for new mechanics. Why don’t you have a public test realm? Because it would spoil stuff?

BB: There are pros and cons. The pros are obviously that we would get more confidence on balance. One of the cons is that part of the fun of card games is exploration. If we are putting it out there and a lot of it gets solved or figured out, then when we release a set it isn’t as crazy and exciting as it could be. I think there is value in being all excited together about some new thing, and then it’s out and then you can play with it! The gap between when things are discovered and when things are available—the longer that is, the worse. And it would have to be quite long for us to put out a PTR and have enough time to make revisions to those things, and then go through the whole process of putting it on the App Store and the Android Store, and all those things for release. It would be a much longer time between announcement and release than we have right now.

Next page: Will Face Hunter be too strong in Standard, and the problem with auto-include cards.

Tim Clark

With over two decades covering videogames, Tim has been there from the beginning. In his case, that meant playing Elite in 'co-op' on a BBC Micro (one player uses the movement keys, the other shoots) until his parents finally caved and bought an Amstrad CPC 6128. These days, when not steering the good ship PC Gamer, Tim spends his time complaining that all Priest mains in Hearthstone are degenerates and raiding in Destiny 2. He's almost certainly doing one of these right now.