Italian television channel does DLSS 5 haters a favor by broadcasting footage from reveal trailer, then copyright striking Nvidia's own YouTube channel

Nvidia's Jensen Huang showing off DLSS 5 at GTC 2026.
(Image credit: Nvidia)

In a sublime example of the internet's "I made this" effect, an Italian TV channel temporarily took down Nvidia's March 16 video "Announcing Nvidia DLSS 5" via copyright strike, claiming the content as its own.

As reported by NikTek on X.com, the DLSS 5 reveal trailer was unavailable in Italy for more than 24 hours, with the message "This video contains content from La7, who has blocked it in your country on copyright grounds" taking its place. While we're doing a little reverse-engineering here to understand what happened, La7 seemingly used footage from DLSS 5 in a recent broadcast, then started issuing copyright claims based on that footage.

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Legarie posted on Monday that La7 has released the claim. Using a VPN, PC Gamer confirmed that Nvidia's reveal trailer is also now once again viewable in Italy.

YouTube's Content ID system is often criticized for being abusable, with frivolous claims on videos that should fall under fair use often meaning smaller channels see their videos demonetized unless they can contest a claim, a process that can take weeks. It's equally common for these automated systems to go too far, ending up in claims that are quickly revoked as soon as a real human being takes notice.

Announcing NVIDIA DLSS 5 | AI-Powered Breakthrough in Visual Fidelity for Games - YouTube Announcing NVIDIA DLSS 5 | AI-Powered Breakthrough in Visual Fidelity for Games - YouTube
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It's funnier to think of someone at TV channel La7 deciding it owns all coverage of Nvidia DLSS 5 after producing one talk show segment about it, but it seems more likely that someone clicked a "protect our copyright" button without fully understanding what it would entail.

Or maybe La7 was gung ho about taking credit for the new technology until it realized it was picking a fight with Dave Oshry, at which point the only safe move was immediate surrender.

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Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

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