Following its huge win over Apple, Epic says it will take even less money from developers who use its store

INDIA - 2024/09/14: In this photo illustration, an Epic Games logo seen displayed on a smartphone with an Apple logo in the background. The relationship between Epic Games and Apple became widely known due to a legal dispute. In 2020, Epic Games, the creator of the popular game Fortnite, challenged Apple's App Store policies by introducing a direct payment option in Fortnite, bypassing Apple's 30% commission on in-app purchases. Apple responded by removing Fortnite from the App Store, leading to a major lawsuit. Epic accused Apple of anti-competitive behavior, claiming that the company had a monopoly on app distribution and payments within its ecosystem. The case, which addressed broader issues of app store policies and digital marketplaces, attracted significant attention and sparked debate about the control tech giants have over their platforms. (Photo Illustration by Avishek Das/SOPA Images/LightRocket via Getty Images)
(Image credit: Getty Images)

Following its major courtroom victory over Apple earlier this week, Epic Games has announced upcoming changes to the Epic Games Store aimed at enticing more developers to use it, and putting a little bit of a thumb in Apple's eye in the process.

The first change is a reduction in the amount of money Epic takes from developers on its storefront. Epic currently takes 12% of revenues from sales on the storefront, significantly lower than most others: Steam, for instance, takes 30% on the first $10 million of revenues earned, 25% once the $10 million mark is surpassed, and 20% on anything beyond $50 million. Under the new scheme, Epic will take nothing on the first $1 million in revenues earned per app per year, after which its usual 12% cut will kick in.

This is a pretty big deal for smaller, indie developers. Valve took some heat when it adjusted its revenue share formula in 2018 because it clearly favored big publishers and major successes; Epic's shift comes at it from the other end, offering a boon to makers of games that aren't runaway hits.

Along with the adjusted revenue split, Epic is also adding a new feature that will enable developers to launch their own "webshops" on the Epic Games Store. And why would they want to do that?

"These webshops can offer players out-of-app purchases, as a more cost-effective alternative to in-app purchases, where Apple, Google, and others charge exorbitant fees," Epic said. "With new legal rulings in place, developers will be able to send players from games to make digital purchases from webshops on any platform that allows it, including iOS in the European Union and United States."

The issue of in-app purchases were at the center of the legal fight Epic picked with Apple five years ago: Epic decided it wasn't going to pay Apple's 30% cut on Fortnite purchases and added its own payment processing option to the Fortnite app, and Apple reacted entirely predictably.

Epic lost that battle, but five years and some unexpected twists later, it's finally won itself a compromise: Apple has been told unequivocally that it can't stop iOS app developers from linking to out-of-app web payment forms, and can't charge commission fees on those out-of-app purchases. Now Epic is opening the door to all developers to sell their stuff without paying Apple's big fees.

To sweeten the pot further, any purchases made through Epic's webshops will earn 5% in Epic Rewards, which can be put toward other purchases on the Epic Store. It's not a huge amount, but if you're buying a bunch of stuff anyway and the choice is to get 5% or get nothing, well, that seems like pretty easy math to me.

Epic's updated revenue share and webshops are both set to go live sometime in June.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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