6 years after successfully crowdfunding a game about orphans in a cyberpunk warzone, the studio making it has closed: 'We've been so close to a release, several times, and there's a lot to regret after all the work done'

Orphan Age screenshot
(Image credit: Studio Black Flag)

There's a bit of unintended irony in our 2018 preview of Orphan Age, a life-sim game about orphans attempting to survive in the midst of a cyberpunk warzone. "Not sure this one will have a happy ending," we said at the time, a reference to the game's grim premise that turned out to be prescient in an unexpected way.

A demo for Orphan Age was released in 2019 but a full early access launch never happened, and now it never will. Studio Black Flag, the developer, has announced that following a split with its publisher, funding has dried up and the studio has ceased operations.

"The last few months we've been going through bankruptcy procedures in France," Studio Black Flag wrote on Steam (via Game Developer). "This started when communication broke down between us and our publisher, leading to payments not continuing. Alas, with our publisher not continuing funding and no other sources of continued funding to finalize the game, the French government has elected to shut down the studio effective immediately.

"So with that, we are deeply saddened to announce the end of our time working on the development of Orphan Age, and that Studio Black Flag will no longer be sailing as of the end of this month."

Studio Black Flag attributed the shutdown to the "current downturn in the videogame industry," and said its publishing contract means "we simply do not have ownership over Orphan Age in a way that would allow us to shop it to another publisher." Even if it was able to secure full ownership rights, the current state of the industry means it would be "an incredibly difficult, lengthy process to find someone open to supporting our project."

A successful 2018 Kickstarter for Orphan Age raised more than $35,000 to support development, but that money is long gone. Studio Black Flag is looking into releasing the "most finalized" build of the game to backers, but legal issues need to be worked out first. Even if it does happen, the studio warned that the build "will not be anything approaching a final, polished product," although it will be significantly more advanced than the demo.

Failed Kickstarters typically leave angry backers, but in this case most of the responses on Kickstarter and Steam express disappointment but are largely sympathetic to the plight of the developers. That may be due in part to the possibility that the publisher, which goes unnamed, could continue development of Orphan Age, "but at this time that is entirely out of our hands."

"Today marks the end of Black Flag in a pretty brutal way and in slow motion at the same time," studio founder and game director Adrien Forestier said. "I'm not sure if it signifies the end of Orphan Age as the project may end up in other hands, but it is my hope that it finally sees a release. I'm alternating between shock and numbness and it's just too early for me to address what's next and why we're in this situation.

"We've been so close to a release, several times, and there's a lot to regret after all the work done along the many iterations and restarts we went through. Orphan Age was always a slippery concept and when it's time I'll reflect publicly on this even if it matters only to a dozen players."

Forestier also allowed for the possibility that Orphan Age might eventually see the light of day: "It's heartbreaking to end this adventure on these words and to think about all our supporters we are letting down. As I said earlier, while it's the end for Black Flag, I'll do whatever I can so it's not the end for Orphan Age."

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
Minute of Islands
Just 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'
A spaceship jets away from the camera, into an asteroid field illuminated by a distant blue sun.
Vanished for a year, early access dev returns to announce a crisis taught them 'videogames ain't it' and end development on 'singleplayer EVE' they've been making since 2017
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
A Warhammer 'live service RPG' made in Unreal Engine 5 was apparently canceled after three years of development
Citizens talking about life in Frostpunk 2
Frostpunk 2 developer 11 bit studios cancels unannounced project and lays off employees
Anya Chalotra in Unknown 9: Awakening
Action adventure game Unknown 9: Awakening was a 'failure,' says developer, which has cancelled a follow-up project and laid off staff
Latest in Gaming Industry
Split Fiction trailer still - Zoe and Mio staring into a large pipe
'People like to hate EA, I don't know why': Split Fiction's Josef Fares says he has a good relationship with his publisher, but 'nobody believes' him
The G-Man, The Heavy and Widowmaker hanging out
PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
Image for
Space Marine 2 CEO puts the boot into the Saints Row team's twitching corpse from his private jet: 'Who's going to fund them for the next game after that disaster?'
Former Treyarch studio co-head and Black Ops 3 director is heading up a new first-party PlayStation studio
Discord Social SDK
Your Discord friends list may soon appear directly in the games you play
Aloy - Horizon
'I feel worried about this art form:' Unsurprisingly, the real Aloy from Horizon isn't a fan of AI Aloy
Latest in News
World of Goo 2 a giant octopus-worm spits out a structure of goo upon which other goo is flowing.
After launching as an Epic Store exclusive, World of Goo 2 dribbles onto Steam this spring: 'We’re grateful to Epic for funding development of the game'
Nvidia Feynman GPU
While we despair of RTX 50-series supplies and wait on next-gen Rubin, Nvidia reveals its next-next GPU architecture will be known as Feynman and is due out in 2028
An artistic image where a digital progress bar is represented by a physical wooden block.
The nail-biting, 100-hour BIOS update stream which garnered 88,000 peak views ends with a cut to black
A ghoul player character standing next to another ghoul
'You are hereby conscripted': Fallout 76 players demand newly-transformed ghoul players help them mine radioactive ore
A hunter in Monster Hunter Wilds shows off their snazzy new earring while striking a pose.
Monster Hunter Wilds' next set of event quests let you snag a snazzy earring, plus armor and weapon decorations
Razer Project Ava key visual
Razer is collaborating on a gaming CAPTCHA to combat AI-powered bots, and of course the first game to use it is the worst Web3 nonsense I've ever seen