CD Projekt's switch to Unreal wasn't motivated by Cyberpunk 2077's rough launch or a 'This is so bad we need to switch' situation, says senior dev

Cyberpunk 2077's V thinking smart
(Image credit: CD Projekt Red)

In an interview with Eurogamer about CD Projekt Red's future, CDPR vice president of technology Charles Tremblay laid out some of the reasoning behind the company's surprise move to Unreal Engine 5 from its in-house REDengine⁠—and it has less to do with Cyberpunk 2077's challenging development and rough launch than you might think.

"The first thing I want to say again, to be sure, 100 percent clear, is that the whole team, myself included, are extremely proud of the engine we built for Cyberpunk," Tremblay said to Eurogamer. "So it is not about, 'This is so bad that we need to switch' and, you know, 'Kill me now'—that is not true. That is not true, and this is not why the decision was made to switch."

"The way we built stuff in the past was very one-sided, like one project at a time," Tremblay said. "We pushed the limit—but also we saw that if we wanted to have a multi-project at the same time, building in parallel, sharing technology together, it is not easy.

It makes a lot of sense: A studio developing its own game engine gets the freedom to customize the tools to its exact specifications, as well as the familiarity from having built them from scratch. The risk is that studio has to expend significant resources for both initial development and any subsequent upkeep and upgrades⁠—something alluded to by Skyrim designer Bruce Nesmith when this conversation came up around Bethesda. If something goes wrong with the tech, there's no one else for that studio to turn to for help.

I find myself increasingly nervous about this industry trend away from in-house tools and largely toward Unreal Engine⁠—the expertise and capacity that studios sacrifice to make the change will likely prove difficult to build back up should the bets not pay off. This is all while UE5 has produced dubious results for gamers and its future is seemingly tied to a large-scale project to change how games are made, sold, and experienced.

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.